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June 25th, 2009, 06:35 AM
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Terrorism in Dominions 3
Hi guys,
I know this sounds a bit off (since this is a fantasy game and has little to do with modern terminologies) but how is the concept terrorism and partisans implemented in Dominions 3? For example, is there a way of blowing up a target temple? Could someone list all the possible ways of harrassing a target province without getting caught?
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June 25th, 2009, 06:48 AM
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Major General
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Re: Terrorism in Dominions 3
There are many spells you can cast at your enemy which will appear as random event and unknowen to the target.
Flames from the sky, hits 50% of the army with
Send Horror, send a horror that attack the targeted army,
Phantasmal attack, send 25 phantasmal warriors that attack the targeted amry,
Manifestation, send an Ashen Angel that attack a commander,
Earth attack, a size 6 Earth elemental attack a random commander,
Murdering Winter, similar to Flames from the Sky but weaker,
Mind Hunt, targets enemy commander, MR negated so use penetration bonusees,
There are items you can use, bane venom charm for example.
It spreads disease in the province it is located so it can affect the army located there.
Imprint Souls can make a targeted province your depending on how powerful your mage is.
And possibly the best way is to wish for Armageddon and hit every province on the map with a volcanic eruption killing population and troops.
There are many many spells and items that have terrorist effect you want, just study the manual a little.
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June 25th, 2009, 06:49 AM
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Re: Terrorism in Dominions 3
By 'without getting caught' do you mean 'without the owner knowing it was you that did it'?
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June 25th, 2009, 07:11 AM
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Re: Terrorism in Dominions 3
Thanks alot for the quick replies.
Quote:
Originally Posted by Sombre
By 'without getting caught' do you mean 'without the owner knowing it was you that did it'?
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Yes. I am especially looking for that cross border terrorism where you send someone over to blow the temple that causes so much "negative dominion"
And how about counterespionage? Other than putting level 10 on local militia/defence, how can i find out if there are any assassins/spies in my provinces?
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June 25th, 2009, 07:16 AM
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Re: Terrorism in Dominions 3
You can patrol.
Units with patrol bonus patrol better.
While you can't demolish an enemy lab or temple, you can send a scout with a false idol that count as your own temple, I think, some nations have stealthy preachers to lower dominion inside the enemy territory.
A good way to shut down an enemy for is to cast unrest spells, or use spies to make upriseing, 5 should make over 100 unrest in a turn.
Once you plan to attack a fort, you can cast crumble to lower it's defense so you can storm the same tun for example.
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June 25th, 2009, 07:33 AM
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Re: Terrorism in Dominions 3
I believe an insane Tart can destroy an enemy temple if it is sieging an enemy fort when it goes insane, and ends up with the "Destroy Temple" command (unless it got fixed at some point, if indeed it is a bug). Nowhere near reliable enough to form any sort of strategy around though.
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June 25th, 2009, 07:59 AM
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Re: Terrorism in Dominions 3
Well in that case you have to remember that the remote spells which actually do something resulting in a message will 99% of the time have the targeted player trying to work out who did it to them. They can usually work out who by considering the paths of the spell, who their immediate neighbours are etc.
Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
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June 25th, 2009, 08:38 AM
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First Lieutenant
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Re: Terrorism in Dominions 3
This on the other hand could be used to create some animosity between foreign nations. For example use a bane venom charm on a flyer to move in from the border of a death nation. Move only like a normal (not flying) scout afterwards...
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June 25th, 2009, 09:29 AM
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Re: Terrorism in Dominions 3
Quote:
Originally Posted by Sombre
...
Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
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The victim of unrest caused by spies gets a big huge "Enemy spies are messing about causing unrest in province X" in his turn messages, and it's usually pretty easy to figure out who has spies.
The victim only doesn't get messages about passive unit-caused unrest like from Revelers.
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Last edited by vfb; June 25th, 2009 at 09:45 AM..
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June 25th, 2009, 09:34 AM
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First Lieutenant
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Re: Terrorism in Dominions 3
Terrorism would essentially be represented by events that cause unrest. For instance, invade a province that (presumably) before had 0 unrest, you'll probably see it has 20-30 after you took it - presumably angry locals not happy with the disturbance and change of rulership. You also get a bit of unrest in provinces with enemy Dom, I think. Others have explained events, spies, assassins, patrolling and so on.
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