.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2001, 03:09 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Emergency supply pod

Say you have a ship with a supply storage capacity of 500 (1 engine), if you activates an emergency supply pod on this ship (ESP I provides 2000 extra supply), will you lose the excess over the storage capacity?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #2  
Old August 28th, 2001, 03:23 PM

Gimboid Gimboid is offline
Corporal
 
Join Date: May 2001
Location: Sydney, Australia
Posts: 157
Thanks: 0
Thanked 0 Times in 0 Posts
Gimboid is on a distinguished road
Default Re: Emergency supply pod

Even though i dont use resupply pods id say yes you would lose the extra, just as you lose extra minerals and other resources that you dont spend each turn.

So just make sure you use it when it counts!
__________________
Latest program Version. Updated 9/30!!
Component Modding Program Version 0.92
Reply With Quote
  #3  
Old August 28th, 2001, 04:21 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Emergency supply pod

Yes, you do lose the extra....
Reply With Quote
  #4  
Old August 28th, 2001, 04:27 PM

CyC CyC is offline
Corporal
 
Join Date: Aug 2001
Location: Bris, QLD, Australia
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
CyC is on a distinguished road
Default Re: Emergency supply pod

For what possible reason would you only put 1 engine on a ship ?


Mayby if you were building a colony ship and you wanted to put max cargo instead of engines because the planet was right next door, but than you would not need the resuply anyway.

------------------
CyC
L+++ GdX $!+ Fr+ C--- Sd T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
__________________
CyC
The Person not the AI
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
Reply With Quote
  #5  
Old August 28th, 2001, 04:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Emergency supply pod

One quantum engine, a solar sail, a solar panel.
8 Mp with Advanced propulsion, 4 in combat (with or without advanced propulsion).

Good speed, and you spend only 50KT for infinite range, leaving lots of space for weapons & shields

[This message has been edited by suicide_junkie (edited 28 August 2001).]
Reply With Quote
  #6  
Old August 29th, 2001, 02:23 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Emergency supply pod

quote:
One quantum engine, a solar sail, a solar panel.


Exactly!

quote:
Mayby if you were building a colony ship


Correct again!

The cost for my unlimited range, 54 million population capacity colony ship is just over 5100 minerals. I'm trying to cut it down to below 4800, which is the normal build rate for my homeplanets.


[This message has been edited by CW (edited 29 August 2001).]
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.