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November 18th, 2007, 12:41 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Dawg Biscuit/Wraparound Duel - Fixed
I thought it would be good to have a wrap-around duel map. So, here's one.
There are two preset starting positions.
Attached is the updated version (1.2) that clarifies some neighbor connections and fixes the starting provinces.
Pasha
Last edited by lch; August 27th, 2008 at 11:08 AM..
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November 18th, 2007, 12:43 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Preview
Here's the preview.
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November 18th, 2007, 06:02 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Preview
Nice! Everyone likes a good wraparound.
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November 18th, 2007, 07:01 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Preview
Need more small maps. Thanks.
And thanks for throwing in mountains and caves as well.
Did you make a change to your swamps and wastelands? They seem easier to tell apart now.
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November 18th, 2007, 09:31 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Map
Thanks, KO.
LP: Yes. They are a bit different on this map. Pretty much everything is a bit different from the other maps I have done, although similar. The only things that are the same are the graphics for caves and border mountains (even the normal mountains are tri-color this time).
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November 18th, 2007, 02:52 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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version 1.1
I attached a fixed version of the map. There was an erroneous neighbor connection.
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November 18th, 2007, 05:22 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: version 1.1
29 and 37 should probably be connected, as should 20 and 25, unless you want those cave tunnels to be special. But then make it clear through the province borders that this is not just an oversight. There should be dotted province borders between 25/27/29, I think, and fixed starting locations, since the map is symmetrical. Probably #17 and #38 or one of the provinces bordering them. The dotted province borders makes it look like 33 and 37 should be connected, and 17 and 20 don't.
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November 18th, 2007, 08:19 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: version 1.1
Hi lch:
You found good details. Thanks for the comments.
Yes, the cave entrances are special. I think all of the boundaries are as I intended in terms of the neighbor connections, but the map could make them a bit clearer.
Unfortunately, my GIMP is not working, but I found a replacement for now. Maybe I will be able to tweak the map and fix those things. That might be next weekend's project.
Pasha
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November 18th, 2007, 08:22 PM
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Sergeant
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Join Date: Aug 2007
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Re: version 1.1
man.. you really pump these maps out. awesome job. pasha
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November 18th, 2007, 09:02 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: version 1.1
Thank you. I am a map addict.
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