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July 2nd, 2007, 10:27 AM
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Sergeant
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Join Date: Dec 2001
Location: Texas
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Gaining Levels
I have seen messages inferring that magic users can gain levels through time or experience. I have never had a magic user gain any levels without spending jewels. Will someone please educate me on this? What are the ways that levels can be gained in the various magic disciplines?
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solops
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July 2nd, 2007, 10:34 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Gaining Levels
The only way I know to gain levels for free is from being "lost in time and space" which void summoning, and some items, do to your commanders. It returns you, eventually, with +1 astral. Maybe more.
Jazzepi
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July 2nd, 2007, 10:36 AM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
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Re: Gaining Levels
The only way I know to increase a magic path on a mage is to "empower" him/her/it with gems. (Or use items to artifically increase it. Or the spell wish.) Experience will give mages more research points, though.
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July 2nd, 2007, 11:06 AM
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General
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Join Date: Feb 2007
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Re: Gaining Levels
Units gain experience automatically each turn, with enough experience they gain "stars" which increases some of their stats, including research for mages. They'll gain exp quicker per turn if they have been in a fight.
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July 2nd, 2007, 12:18 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Gaining Levels
Twice born occasionally gives +1 death.
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July 2nd, 2007, 12:27 PM
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National Security Advisor
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Re: Gaining Levels
But generally, the answer is that experience will not increase magic skill. I spent ages and ages in my first game making sure a particular mage got as much experience as possible, waiting for him to 'level up' to fire-3 or whatever. But it doesn't work like that, a mage's magic paths are essentially fixed, and mostly experience doesn't help them hugely (although it increases their precision, and they may get a heroic ability of some kind which could be useful).
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July 2nd, 2007, 03:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Gaining Levels
Leveling up does not give them new abilities. It only makes them better at the ones that they do have. If they can fight then they can fight better. If they sneak, then they sneak better (I think?). If they can lead, then they can lead more. If they can do magic, then they get better results from the spells they can do but not get more spells.
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July 2nd, 2007, 08:12 PM
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General
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Join Date: Mar 2007
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Re: Gaining Levels
My Exp level 3 prophet is still only Stealthy(+0).
And the 'better results from spells' is only from increased precision as llamabeast says.
For any value that is not initially zero, I think you get:
Morale: +1/exp level
Attack Skill: +1/exp level
Defense: +1/exp level
Precision: +1/exp level
Research: +1/exp level
Leadership: increases per exp level.
Edit: Forgot to add Research to the list.
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July 2nd, 2007, 08:17 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
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Re: Gaining Levels
I don't think anything improves stealth over time -- I've actually wondered why there are no items that give or improve stealth...
I'm pretty sure that experience inproves research skill, too.
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July 2nd, 2007, 08:19 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Gaining Levels
There's an item that gives stealth. It's like black heart or something. A blood item.
Jazzepi
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