.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 29th, 2007, 10:23 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default EA Mictlin Anomaly

I only play SP, almost always EA. I had noticed since I started setting independent starting strength to 9 that frequently in the first 10/15 turns I would get the message that Mictlin was defeated and ceased to exist. A couple of times I was adjacent to a Mictlin province and it would go independent at tis time. I would then find the home castle to be an independent province which meant that Mictlin was not conquered.

So I started to always include Mictlin as an opponent in new games. I find that about 60% of the time Mictlin evaporates in the first 10/15 turns, and once by the 2nd or 3rd turn. I have never seen another opponent evaporate in the early game.

I must conclude that Mictlin always(?) sends its pretender out as a SC in the early game and keeps going to the well no matter how many hit points are left. Has anyone else noticed this and does anyone have an idea why this only happens to Mictlin, or at least only very rarely to other nations?
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #2  
Old May 29th, 2007, 10:37 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: EA Mictlin Anomaly

The reason it happens to Mictlan is that Mictlan only gets dominion increase by sacrificing blood slaves at a temple. If it does not sacrifice, its dominion drops. If it can't expand (which happens due to the strong indies) it will die a dominion death.

The AI is flat out lousy at playing Mictlan, it requires too much special stuff that you need a human to do correctly.
Reply With Quote
  #3  
Old May 29th, 2007, 11:22 AM

normalphil normalphil is offline
Corporal
 
Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
normalphil is on a distinguished road
Default Re: EA Mictlin Anomaly

Quote:
Edi said:
The reason it happens to Mictlan is that Mictlan only gets dominion increase by sacrificing blood slaves at a temple. If it does not sacrifice, its dominion drops. If it can't expand (which happens due to the strong indies) it will die a dominion death.

The AI is flat out lousy at playing Mictlan, it requires too much special stuff that you need a human to do correctly.
Shouldn't the '#bloodnation' command (which I assume is hard-wired into EA and LA Mictlan have fixed that?
Reply With Quote
  #4  
Old May 29th, 2007, 11:34 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: EA Mictlin Anomaly

Mictlan doesn't always do badly as the AI. It's not a master of blood magic, but if it manages to avoid early challenges, it can get as strong as other AI-led nations. I wonder if maybe sometimes the AI chooses a low dominion strength and fails to sacrifice at first, leading to an early dominion collapse.
Reply With Quote
  #5  
Old May 29th, 2007, 11:51 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: EA Mictlin Anomaly

Quote:
Edi said:
The reason it happens to Mictlan is that Mictlan only gets dominion increase by sacrificing blood slaves at a temple. If it does not sacrifice, its dominion drops. If it can't expand (which happens due to the strong indies) it will die a dominion death.

The AI is flat out lousy at playing Mictlan, it requires too much special stuff that you need a human to do correctly.

That makes sense now. Much more so than my unknowing theory about only one nation using a suicidal SC strategy.

I only tried Mictlan once, very early in my game experience. I didn't like them and quit after a few turns and haven't been back. That is why I knew so little about them and was oblivious to this possibility.

One additional observation I have made since I've been always including Mictlin as an opponent. In the setup screen the human is always in slot 1, and I then put Mictlin in slot #2. The other opponent slots are usually "random opponent" or if I do select a nation as an opponent this is done in a rather haphazard, whimsical matter. I've noticed that Mictlin always seems to be adjacent to me. Does the game place nations in the sequence that they are on the setup screen? (I usually play medium with 4 opponents or large with 6 opponents.)
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #6  
Old May 29th, 2007, 12:49 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: EA Mictlin Anomaly

normalphil: No, the hardwired #bloodnation command does not eliminate that problem. It just makes the AI assign higher priority on researching blood magic and capturing blood slaves than it otherwise would. It does nothing to alleviate the #cannotpreach command that Mictlan has built in.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.