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Old June 5th, 2001, 06:30 AM

Beck Beck is offline
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Default Moon Tricks

Another use for moons is to quickly train your ships and/or fleets. Choose a planet with 1 or moons and build a ship or fleeting training facility on each. The training stacks for any ships/fleets in orbit. Have a ship training III on each of the two moons and the planet and you receive 9% a turn (the max, don't recall seeing any planets with three moons), cuts down on the time to max out a ship/fleet's training.
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Old June 5th, 2001, 07:40 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Moon Tricks

quote:
Originally posted by Beck:
Another use for moons is to quickly train your ships and/or fleets. Choose a planet with 1 or moons and build a ship or fleeting training facility on each. The training stacks for any ships/fleets in orbit. Have a ship training III on each of the two moons and the planet and you receive 9% a turn (the max, don't recall seeing any planets with three moons), cuts down on the time to max out a ship/fleet's training.


If this is true, it's a bug. Get ready for it to disappear in the next patch.
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Old June 5th, 2001, 12:28 PM
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dogscoff dogscoff is offline
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Default Re: Moon Tricks

QUOTE:
(the max, don't recall seeing any planets with three moons),
/QUOTE

I played a game back in V1.28 where I had a planet with 5 moons. I had a Dave's mod running back then but I don't think it altered the planet / system setup files.

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Old June 5th, 2001, 10:47 PM

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Default Re: Moon Tricks

quote:
Originally posted by Baron Munchausen:
If this is true, it's a bug. Get ready for it to disappear in the next patch.


Is it really a bug? The description for the facility seems to imply it should work that way.
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Old June 5th, 2001, 11:13 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Moon Tricks

Huh? What in the description makes you think that the effects should stack? A ship can only have one crew, how would they take three simultaneous training courses? A planet can have multiple climate control or value improvement plants, sure. A planet or its atmosphere is very large and there can be cumulative effects. There is no logical way I can think of that training should have a multiplying effect. I really expect that something will be changed to prevent this now that you have pointed it out.
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Old June 6th, 2001, 03:14 AM

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Default Re: Moon Tricks

I agree it's something that needs to be fixed. I'm not sure I would call it a bug as I think it was more of an oversight. The effects of a training facility are limited to one to a planet and I don't think it was realized that with the use of moons that more than facility could end up in the same sector as a ship/fleet each giving its effect as one to a planet. You normally don't think of the moons in the same terms as a planet, yet they have the same abilities in terms of facilities. Would be pretty easy to overlook.
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Old June 6th, 2001, 05:04 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Moon Tricks

Using multiple ship/fleet training facilities in the same sector could be explained as either:
1) due to the multiple facilities, better trainers are available

2) each facility specializes in a different aspect of running a ship, and the crew is split among the various facilities to speed up training.

For fleet training, maybe each facility specializes in a different aspect of combat or fleet operations...
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