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November 2nd, 2006, 09:38 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Various Issues Gameplay issues
I've noticed that marking the "warp points appear anywhere in the system" option sometimes puts them inside star hexes making them impasses.
Also, I made a carrier and loaded it with fighters. However after one battle the carrier was out of supplies. I can only assume the supplies were used to fuel up the fighters however when the fighters landed again they didn't give them back or as I like to think about it flushed them down the toilet then landed back on the carrier. I stuck 15 Quantum Reactors on the carrier and the thing still takes 2 turns just to get enough fuel to move more than 1 hex.
Weapons seem remarkable overpower at higher level while armor does not do the same. I was really hoping for more of an idea of limited returns on further research that makes you want to stop researching a field rather than research it out.
For example: Have research cost increase in the fashion it does currently but make higher level weapons eventually plateau to the point where higher tech field do not actually give you more advanced weapons/items.
That last one is really more of a mod correction but I still thought I should throw it out there.
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November 2nd, 2006, 09:45 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Various Issues Gameplay issues
1. fixed in the next patch. Amusingly enough you CAN go through this warp points..just only in one direction.
2. Fighters use a massive amount of supplies, yes.
3. Stock isn't very well balanced. Fortunately it only gets really broken in an all-tech game.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 2nd, 2006, 10:02 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: Various Issues Gameplay issues
So what is the solution to using carriers? I consider the disappearance of supplies after being transfered onto fighters a bug.
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November 2nd, 2006, 10:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Various Issues Gameplay issues
You could mod in some supply generation to the carrier hulls as a temporary workaround (or use a lot of such comps on their designs).
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November 3rd, 2006, 02:28 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Various Issues Gameplay issues
Also, it is better than having fighters get magical free supplies and ordnance every time they're launched.
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November 4th, 2006, 09:11 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Various Issues Gameplay issues
Or use the real-world-solution, add supplyships..........................
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November 4th, 2006, 03:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Various Issues Gameplay issues
Supplies do not get returned to the carrier though, so there is a huge hole in the system... Fighters need to return the supplies when they are recovered, since cargo items can't track supplies.
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