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  #1  
Old April 15th, 2006, 07:00 PM

Zocktan Zocktan is offline
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Default creating a new, fictional oob

i have just read the "invasion"-books by john ringo. now i would like to create a new army/country to play winspmbt with and versus the posleen-aliens.
could somebody help me with some tips how to do that?
i have never done something with the editor and don't know how to start.
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  #2  
Old April 15th, 2006, 08:18 PM

thatguy96 thatguy96 is offline
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Default Re: creating a new, fictional oob

I think most importantly would your new OOB be containing completely fictional units and weapons? If so, then you'll have to figure out how to create those within the parameters of the game, if possible.

Otherwise, my suggestion would be to take either the Red or Green OOB and make a custom version. If your units and weapons are already in existance you can copy and paste them with minor alterations into your new OOB. This leaves only have to create new formations.

As for the more technical things you need to learn in order to operate MOBHack, just read through the manual (which is very helpful) and experiment.
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  #3  
Old April 16th, 2006, 06:06 AM

Zocktan Zocktan is offline
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Default Re: creating a new, fictional oob

i've got to "convert" the following posleen weapons to the game:
-a normal shotgun,
-a 1mm railgun, able to pierce the armor of APCs,
-a 3mm railgun, able to pierce the armor of Tanks (even Abrams'),
-high velocity missiles and plasma cannons, ahem, VERY powerful.

the only units the poslen got are platoons (hordes) armed with those weapons.

any suggeestions which weapons from the game could be modified in a way, that they fit as the posleen-stuff?

@thatguy96
THX!
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  #4  
Old April 16th, 2006, 09:04 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: creating a new, fictional oob

Quote:
Zocktan said:
i've got to "convert" the following posleen weapons to the game:
-a normal shotgun,

By this you mean sth like a real shotgun (ie firing lots of small pellets at once over a short range)?

Quote:

-a 1mm railgun, able to pierce the armor of APCs,
-a 3mm railgun, able to pierce the armor of Tanks (even Abrams'),

Weapons with high AP pen rating and very small WH size (say 3 not to go for AC/small arms graphics) IMO

[quote]

-high velocity missiles and plasma cannons, ahem, VERY powerful.
[quote]

Missiles/guns with high hit probability.

Quote:

the only units the poslen got are platoons (hordes) armed with those weapons.

any suggeestions which weapons from the game could be modified in a way, that they fit as the posleen-stuff?


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  #5  
Old April 16th, 2006, 11:28 PM
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Default Re: creating a new, fictional oob

A problem with High AP ability and Small WH size is the penetration will not damage the armoured vehicle. In it's first incarnation the Type Kh MBT's railgun warhead had a WH size of 1, denoting that it had a 4mm calibre. The round easily penetrated the armour of an Abrams M1A2 but did no damage. It was too small for the game engine to recognise that it would do damage. A warhead size of three or four is the minimum to make a round effective enough to destroy a modern armoured vehicle.

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  #6  
Old April 17th, 2006, 02:28 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: creating a new, fictional oob

Quote:
troopie said:
A problem with High AP ability and Small WH size is the penetration will not damage the armoured vehicle. In it's first incarnation the Type Kh MBT's railgun warhead had a WH size of 1, denoting that it had a 4mm calibre. The round easily penetrated the armour of an Abrams M1A2 but did no damage. It was too small for the game engine to recognise that it would do damage. A warhead size of three or four is the minimum to make a round effective enough to destroy a modern armoured vehicle.

troopie
I know, that's why I've proposed WH 3... After all 1mm and 3mm are REALLY small so I'd say that with their overpenetration they'd require to hit ome critical are to make damage, not "any hit counts"...
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Old April 17th, 2006, 12:26 PM

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Default Re: creating a new, fictional oob

Quote:
Marek_Tucan said:

By this you mean sth like a real shotgun (ie firing lots of small pellets at once over a short range)?


yes!
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  #8  
Old April 17th, 2006, 12:27 PM

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Default Re: creating a new, fictional oob

Some OOBs already have a shotgun. You could just copy and paste that over.
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Old April 20th, 2006, 05:21 AM
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Default Re: creating a new, fictional oob

Thinking about the low-caliber railgun issue...
I assume that weapon is only supposed to fire KE armor-piercing rounds, as opposed to any kind of explosive ammo, right?

If so, maybe you could try fiddling with the HE round slot, give it a minimal HE kill (say 2) and the same penetration as you did with your AP or sabot round. Of course, that's if you don't mind it being fired carelessly at infantry, helos, aircrafts...

Looks like the same penetration rating applied to a HE round will tend to deal more damage, for some reason. Maybe the difference won't show up with large penetration values, but maybe that's worth experimienting.
Note: Keep the HE kill low, to avoid blatant multiple kills on AFVs stacked in one hex.
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Old April 21st, 2006, 05:27 AM

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Default Re: creating a new, fictional oob

i am testing now your weapon-suggestions, i'll let you know what works, but how would you modify the two types of railguns?

a remaining problem is, that their aa weapons (plasma guns and the missiles) are superior, best described with "what flies dies" when it enters the map, this weapons should be also high effective against armoured targets.

next problem i've got is with the organisation:
the posleen are organised like ants, that means 400 dumb soldiers are lead by one normal intelligent. that means as long they got orders to attack, they will attack and they just rout, when their leader dies.

is there a way to build these things in the oob?
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