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  #1  
Old March 22nd, 2001, 06:25 AM

Sirkit Sirkit is offline
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Default AI Surrender

I have overpowered two computer empire unfortunate enough to evolve in the same system as me, I tore one of them to shreads and after demanding surrender for 10 turns I simply destroyed them. The other I have blockaded and have demanded their surrender, they refused! I don't get it I triple their score I have blockaded their world their helpless, yet they still defy me! WHY??!
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  #2  
Old March 22nd, 2001, 06:29 AM

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Default Re: AI Surrender

In a thread a bit back about diplomacy, I asked about subjugation treaties and someone mentioned that you need about 600% of the AI's score to get them to submit to a subjugation treaty and 800% to have them surrender. I think he said the values are stored in the politics.txt files for each race so you can probably take a look to find the exact values.
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Old March 22nd, 2001, 06:53 AM
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Default Re: AI Surrender

For most races it is 1000% or 10x their score. For example, take a look at the Abiddon file in pictures\races\Abbidon\Abbidon_AI_Politics.txt

Score Percent To Accept Demand your surrender := 1000

A couple of the races such as the Amon-Krie have a line that looks like this:

Score Percent To Accept Demand your surrender := 5000

So, they require 50!! times their score before they will surrender.

If you asked the Amon-Krie to surrender, even one ship outside that system *might* have been enough to give him a score so that you didn't beat his by fifty times.
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  #4  
Old March 22nd, 2001, 01:24 PM
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Default Re: AI Surrender

Maybe these are "typos" ?? Having 5x/10x the score should be sufficient, shouldn't it??

A.
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Old March 22nd, 2001, 03:07 PM
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Default Re: AI Surrender

Nahh. I don't think it is a typo. I think it just makes them like the Klingons who would rather die than surrender.

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  #6  
Old March 22nd, 2001, 04:36 PM
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Default Re: AI Surrender

quote:
Originally posted by raynor:
Nahh. I don't think it is a typo. I think it just makes them like the Klingons who would rather die than surrender.



The "Default_AI_politics.txt" gives '1000', and the agressive/defensive/neutral AIs too ... all Klingons seemingly .. .

IMHO that makes this option mostly useless ..

A.

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  #7  
Old March 22nd, 2001, 04:50 PM
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Default Re: AI Surrender

>IMHO that makes this option mostly useless ..

If you don't like it, you can change the value.
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Old March 22nd, 2001, 08:54 PM

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Default Re: AI Surrender

quote:
Originally posted by Arralen:
Maybe these are "typos" ?? Having 5x/10x the score should be sufficient, shouldn't it??

A.



If you set it to 50x score, you avoid the situation where you can get them to surrender very early by blockading their HW in the first few turns.
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Old March 23rd, 2001, 12:02 AM
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Default Re: AI Surrender

quote:
Originally posted by Sirkit:
I don't get it I triple their score I have blockaded their world they're helpless, yet they still defy me! WHY??!


Because you are a disgusting alien bent on ruthless conquest, that's why! Plus, you obviously want live slaves or you would have glassed them by now. They're calling your bluff. Prepare for a ground assault, commander.

Other options:
1) Demand tribute until they have nothing left to give. Meanwhile build yourself up until you're powerful enough to awe them into submission.
Or, if you're not willing or able to wait, then you can
2) Attack their planet in tactical mode, and wipe it out a little at a time, thus gradually lowering their score until they are ready to listen to reason.
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  #10  
Old March 23rd, 2001, 12:06 AM
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Default Re: AI Surrender

I vote for glassing them. If they haven't surrendered by now they are obviously too stupid to be usefull as slaves.
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