.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 15th, 2004, 02:08 PM

Ice_Sickle Ice_Sickle is offline
Private
 
Join Date: Apr 2004
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Ice_Sickle is on a distinguished road
Default Hacking Victory Conditions

I'm playing a multiplayer game with 9 others using the Orania map and victory points. For that configuration the docs indicated that there should be 13 1 point provinces and one 2 point province so this is what I input when setting up the game. We agreed that with 10 people 8 victory points would be more than enought. Well, it looks like we got twice as many victory point provinces (30 instead of 15) and getting 8 will be very easy. We should have restarted right away, but we didn't notice how bad it was. Is there a way to change the number of victory points required either by a setting, by player agreement (continuing the game after someone gets 8 victory points) or by modifying one of the game files?

Thanks
Reply With Quote
  #2  
Old December 16th, 2004, 12:10 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Hacking Victory Conditions

I dont think you can change the VCs once the game has begun. Even if you all agree, once one of you gets 8, the next hosting will generate a message saying "Rejoyce!" etc., and you will be unable to continue. Anyhow, I think this is the case.
Reply With Quote
  #3  
Old December 16th, 2004, 05:45 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Hacking Victory Conditions

I think the victory locations are already on the map, if you specify more during setup they are added as extra random victory locations.

Either way I do not think there is anyway to change it once it is done.
Reply With Quote
  #4  
Old December 16th, 2004, 06:42 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Hacking Victory Conditions

Maybe if you hack the map to have fewer VP's and make everyone use the hacked Version of the map?

Another idea would be, since Orania has some special defenders for it's victory locations, mod the un-summon-able monsters which guard some of those locations, so they are _really_ formidable...

PvK

P.S. The second idea would only work if the game is already using some mod, though, and would require everyone changing that mod to a new Version.
Reply With Quote
  #5  
Old December 16th, 2004, 06:49 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Hacking Victory Conditions

PvK, I believe the map file is only needed when creating the game, and so it would not work here. I know my players did not need my modified Theater of War map file, so the game seems to store all relevant data (neighbour provinces, set VPs and so on) on its own.

If you are very lucky, Illwinter might have some tool to alter the game file(s), perhaps allowing them to override the victory conditions. That, however, is not really likely, and would require Illwinter to have some free time on their hands as well; not that I am their spokesman of course.
Reply With Quote
  #6  
Old December 16th, 2004, 07:10 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Hacking Victory Conditions

Ok, that makes sense.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.