.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 3rd, 2004, 08:12 PM

Caseus Caseus is offline
Private
 
Join Date: Oct 2003
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Caseus is on a distinguished road
Default really basic modding question

Okay, I want to seriously try my hand at modding. Specifically, I'd like to create a baseline "mod" for each race that duplicates the race exactly. From there I can tweak, add & delete to my heart's content.

Studying the Devils mod was most informative. However I have one really basic (and probably very stupid) question: where can I find a list of the unit numbers for use with the #selectmonster command?


Caseus
Reply With Quote
  #2  
Old March 3rd, 2004, 08:15 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: really basic modding question

Select a unit in-game (bring up the description) and press "I" (that's shift-i).

BlackUnitView might also be helpful (look at my homepage).
__________________
Cherry
Reply With Quote
  #3  
Old March 3rd, 2004, 08:49 PM

Caseus Caseus is offline
Private
 
Join Date: Oct 2003
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Caseus is on a distinguished road
Default Re: really basic modding question

Works like a charm And BlackUnitView is extremely helpful. Many thanks!


Caseus
Reply With Quote
  #4  
Old March 3rd, 2004, 08:53 PM

Davidious Davidious is offline
Private
 
Join Date: Oct 2002
Location: Colorado
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Davidious is on a distinguished road
Default Re: really basic modding question

if you're interested in modding all the base nation units, check out the All Units excel spread sheet on Sunray's site. It's got the monster numbers for all the nations troops.

Sunray Site

(hehe, I don't understand why most modders use new monster numbers instead of just modding the existing ones, just makes for compatability problems down the road)
Reply With Quote
  #5  
Old March 3rd, 2004, 08:56 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: really basic modding question

Actually the baseline MODs would have alot of use. Please consider making them available. One of the more interesting early mod ideas I saw was to try and convert one nation into another. The concept was that if you can duplicate Ulm and turn Man into Ulm then someone can play a game with their friends as Ulm vs Ulm.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old March 3rd, 2004, 08:59 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: really basic modding question

Quote:
Originally posted by Davidious:
if you're interested in modding all the base nation units, check out the All Units excel spread sheet on Sunray's site. It's got the monster numbers for all the nations troops.

Sunray Site
Wow, that's quite useful! I didn't know it was so far along.

I bet I could write a program that converts it to .dm format. Probably take all day, though.

[ March 03, 2004, 19:00: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #7  
Old March 3rd, 2004, 09:01 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: really basic modding question

i agree, please release the baseline race once you are ready, it would make modding more easy for most people since they have, as called, a baseline !
Reply With Quote
  #8  
Old March 3rd, 2004, 09:06 PM

Davidious Davidious is offline
Private
 
Join Date: Oct 2002
Location: Colorado
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Davidious is on a distinguished road
Default Re: really basic modding question

Quote:
Wow, that's quite useful! I didn't know it was so far along.
yea, between that and your BlackUnitView it makes modding sooooo much easier. big thanks to both of you!

if you could rip that thing to a .dm file you would be my hero!

then all we'd need is someone figure out how to extract both .tga files for every unit and we'll be set!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.