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  #1  
Old February 6th, 2004, 11:17 AM

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Default 2 bugs in scenario editing, and a question

1. the #scenario command is buggy, and if set, wont allow the players to parametize their game.

2. the #startspell command doesnt work.

now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows?
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  #2  
Old February 6th, 2004, 01:38 PM

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Default Re: 2 bugs in scenario editing, and a question

I have a scripted scenario based on Aran map (Tomb of the Lizard King is his name). If I can have some answers about these issues, I could release it.

TIA.
Pocus.
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  #3  
Old February 6th, 2004, 03:33 PM
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Default Re: 2 bugs in scenario editing, and a question

Im debating if the #scenario thing is a bug. It might be the way they meant scenario to be all along.

I myself used it just to put a pretty star next to my maps saying "this one is special and not just a map" because maybe I had writtena storyline in the description. It didnt always feel right because sometimes the only thing different about it was that it had a star by its name. Now if I declare it a scenario it has to have more than just a storyline in the description. It has to lay out the entire world.
Just a thought.
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Old February 6th, 2004, 04:44 PM

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Default Re: 2 bugs in scenario editing, and a question

Quote:
Originally posted by Pocus:
now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows?
Carriage return in which text editor? Notepad, Wordpad, something else?
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  #5  
Old February 6th, 2004, 06:23 PM

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Default Re: 2 bugs in scenario editing, and a question

Quote:
Originally posted by Targa:
quote:
Originally posted by Pocus:
now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows?
Carriage return in which text editor? Notepad, Wordpad, something else?
notepad. Does I need #10#13, or only #10 ?
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  #6  
Old February 6th, 2004, 06:24 PM

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Default Re: 2 bugs in scenario editing, and a question

Quote:
Originally posted by Gandalf Parker:
Im debating if the #scenario thing is a bug. It might be the way they meant scenario to be all along.

I myself used it just to put a pretty star next to my maps saying "this one is special and not just a map" because maybe I had writtena storyline in the description. It didnt always feel right because sometimes the only thing different about it was that it had a star by its name. Now if I declare it a scenario it has to have more than just a storyline in the description. It has to lay out the entire world.
Just a thought.
its a bug, as you cant set independant forces (they stay at 3), and you have no script to change it either. Also in 2.02 there was not this problem.
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  #7  
Old February 6th, 2004, 06:35 PM
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Default Re: 2 bugs in scenario editing, and a question

Quote:
Originally posted by Pocus:
1. the #scenario command is buggy, and if set, wont allow the players to parametize their game.

That is the point of the command. You also get a yellow star.
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  #8  
Old February 6th, 2004, 06:42 PM
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Default Re: 2 bugs in scenario editing, and a question

Quote:
Originally posted by Pocus:
its a bug, as you cant set independant forces (they stay at 3), and you have no script to change it either. Also in 2.02 there was not this problem.
I do not get it.

Is it impossible to set independent strength in a scenario?

What was it that had changed from 2.02?
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  #9  
Old February 6th, 2004, 08:32 PM

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Default Re: 2 bugs in scenario editing, and a question

yes its one the difference, I'm rather sure that even with a scenario you could set indep strength and site frequency, etc. in 2.02. This is mostly problematic with the indep settings, as we dont have a scripted command to modify it.
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  #10  
Old February 6th, 2004, 09:38 PM
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Default Re: 2 bugs in scenario editing, and a question

Quote:
Originally posted by Pocus:
yes its one the difference, I'm rather sure that even with a scenario you could set indep strength and site frequency, etc. in 2.02. This is mostly problematic with the indep settings, as we dont have a scripted command to modify it.
The scenarios have never given you the ability to modify the game settings.
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