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February 6th, 2004, 11:17 AM
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Lieutenant Colonel
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2 bugs in scenario editing, and a question
1. the #scenario command is buggy, and if set, wont allow the players to parametize their game.
2. the #startspell command doesnt work.
now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows?
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February 6th, 2004, 01:38 PM
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Lieutenant Colonel
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Re: 2 bugs in scenario editing, and a question
I have a scripted scenario based on Aran map (Tomb of the Lizard King is his name). If I can have some answers about these issues, I could release it.
TIA.
Pocus.
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February 6th, 2004, 03:33 PM
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Shrapnel Fanatic
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Re: 2 bugs in scenario editing, and a question
Im debating if the #scenario thing is a bug. It might be the way they meant scenario to be all along.
I myself used it just to put a pretty star next to my maps saying "this one is special and not just a map" because maybe I had writtena storyline in the description. It didnt always feel right because sometimes the only thing different about it was that it had a star by its name. Now if I declare it a scenario it has to have more than just a storyline in the description. It has to lay out the entire world.
Just a thought.
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February 6th, 2004, 04:44 PM
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Sergeant
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Re: 2 bugs in scenario editing, and a question
Quote:
Originally posted by Pocus:
now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows?
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Carriage return in which text editor? Notepad, Wordpad, something else?
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February 6th, 2004, 06:23 PM
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Lieutenant Colonel
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Re: 2 bugs in scenario editing, and a question
Quote:
Originally posted by Targa:
quote: Originally posted by Pocus:
now a question: even if I perform some carriages return in the scenario description, all the text is displayed as a unique line under dom. I suppose its an incompatibility with windows?
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Carriage return in which text editor? Notepad, Wordpad, something else? notepad. Does I need #10#13, or only #10 ?
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February 6th, 2004, 06:24 PM
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Lieutenant Colonel
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Re: 2 bugs in scenario editing, and a question
Quote:
Originally posted by Gandalf Parker:
Im debating if the #scenario thing is a bug. It might be the way they meant scenario to be all along.
I myself used it just to put a pretty star next to my maps saying "this one is special and not just a map" because maybe I had writtena storyline in the description. It didnt always feel right because sometimes the only thing different about it was that it had a star by its name. Now if I declare it a scenario it has to have more than just a storyline in the description. It has to lay out the entire world.
Just a thought.
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its a bug, as you cant set independant forces (they stay at 3), and you have no script to change it either. Also in 2.02 there was not this problem.
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February 6th, 2004, 06:35 PM
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General
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Re: 2 bugs in scenario editing, and a question
Quote:
Originally posted by Pocus:
1. the #scenario command is buggy, and if set, wont allow the players to parametize their game.
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That is the point of the command. You also get a yellow star.
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February 6th, 2004, 06:42 PM
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General
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Re: 2 bugs in scenario editing, and a question
Quote:
Originally posted by Pocus:
its a bug, as you cant set independant forces (they stay at 3), and you have no script to change it either. Also in 2.02 there was not this problem.
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I do not get it.
Is it impossible to set independent strength in a scenario?
What was it that had changed from 2.02?
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February 6th, 2004, 08:32 PM
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Lieutenant Colonel
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Re: 2 bugs in scenario editing, and a question
yes its one the difference, I'm rather sure that even with a scenario you could set indep strength and site frequency, etc. in 2.02. This is mostly problematic with the indep settings, as we dont have a scripted command to modify it.
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February 6th, 2004, 09:38 PM
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General
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Re: 2 bugs in scenario editing, and a question
Quote:
Originally posted by Pocus:
yes its one the difference, I'm rather sure that even with a scenario you could set indep strength and site frequency, etc. in 2.02. This is mostly problematic with the indep settings, as we dont have a scripted command to modify it.
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The scenarios have never given you the ability to modify the game settings.
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