Is Ermor "broken"?
I am still a "Newbie", and I was just trying to experiment and learn, when I had a bizarre experience: I played Ermor with the Ashen Vale (Ashen Something) theme and found that I was completely unstoppable without having to think or consider the tiniest bit of strategy. And this without knowing at all what to expect.
(Aside: I do find this a bit off-putting from the manual and from the in-game tips: you choose a race but dont know what units you will get; I chose this Ashen Thing and imagine my surprise when I wanted to check out the units by hitting "recruit" -- and there were none! it took me a round or two to realize I get them by "animating" with death jewels, but I had no clue that I get units for free too! The blue "Boxes" just kept growing, so I thought to hit "T" in my hometown, and there were all these Undead piled up waiting for action. I had an entire army for free. I also spent all my magic and dominion points wrong, because in the description of the "race" it said Ermor uses astral magic, but apparently not for Ashen Land. Anyhow, it would be nice to have some overview of the units for a race somewhere, if not in the manual then per click, like a link to the "recruit" screen?)
My guess is because there is just nothing you have to worry about. No supplies (you have no living units, really, unless some zealots join your cause or you hire some, but who cares?), no upkeep worries. I didnt even need money, I even stopped bothering to pillage, since I needed no corpses (I seemed to get units piling up for free no matter what I did), and I dont really need buildings since I cant recruit anyway. A hurricane hits or brigands cause unrest? Who cares, no one lives there anyway and unrest is way over 200 anyhow. I was kind of confused, because these are the things I like about the game normally: you have to make sure your kindgom runs ok. But here you dont really have a kingdom, you sort of have a big angry morgue that just wants to get bigger.
After winning easily, I tried again, this time knowing how it works: I set the scales to full death, high sloth, high turmoil, and had all these points. So I had Dominion at 10 and just bought a bunch of magic points I never really used. (I still havent figured out why magic is so important. All my mages did were cast animate skeletons although I had level 7 Thaumaturgy research and gave them all death gems too.) I had chosen a Statue which basically did nothing but research, although she did cast a few spells such as Leprosy and some of those global ones whose names I forget.
The game was over by turn 46, and I am a complete newbie. With other scenarios, I am usually starting to become beaten around then.
So I am wondering these points
Is this intended? Or does it need a balance fix? Being able to ignore unrest, supply, resources, recruiting, and most importantly: income seems a bit out of hand.
|