Errh... Well I tried to modify the Troll mod from Illwinter. Adding more units like the trollmage for example. Point is I didn't manage to make it work. So I got some questions.
1. If I want to add a recruitable creature that's in the game do I still need a .tga for it?
2. Anyone know a way to see all the monsters in the game? The unitview map seems to need a small update.
3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?
4. If no on 3. then would it be a good idea to start making a small compilation of stats in this thread?
I'm sort of a weak modder. I'm not that interested in creating all new creatures or factions. It takes a lot to balance properly. But swapping items, cost and resources on already existing units sounds like fun. Would add a little flavor to the game, especially if there was some common consensus on how much gold and resources various items represented in the game.
Originally posted by Wauthan: 3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?
I'll repost it with a better name. As for unit pictures, hopefully Illwinter will release them as individual files instead of packed in an unreadable database...
Saber Cherry to the rescue. Atleast now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere?
Originally posted by Wauthan: Saber Cherry to the rescue. At least now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere?
AP reduction is equal to equipment encumbrance. Humans have a base 12 AP, 3 encumbrance, so giving them Full Chain Mail (3 enc) moves them to 9 AP, 6 encumbrance.