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Old February 3rd, 2001, 12:24 AM

Sinapus Sinapus is offline
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Default When are AI TXT files used in the game?

I couldn't find a question like this here on the board so forgive me if I missed it and this has been asked before:

When the computer uses AI races, does it use the default AI files under some circumstances, or does it always look in the directory where the shipset bitmaps are contained?

I was wondering this since I have three Star Wars based shipsets (1 rebel, 2 imperial) loaded into my game and after seeing what Mephisto's EA mod did w/building hordes of fighters I figured that it would be neat to just install that mod into those three races since they used tons of fighters in those movies. So I copied the text files into each directory, renamed them to match the bitmap names and then edited some of the files so it wouldn't say "Earth Alliance" for each. Then I started a game and used the Imperial shipset w/Vader in charge as one of the computer-controlled races, loading the .emp file I made for them. They didn't build any fighters. Had plenty of resources, but didn't build fighters. Didn't even -design- fighters. In fact, it looks like it's using the default AI design set. I've played with the EA in the game and they do fine, even when I used the .emp file that came with Mephisto's mod.

While the Super Star Destroyers with meson (I think) and high-energy weapons are neat, I think they need tons of TIE fighters to go with them.

Any helpful hints on convincing the computer to use the right files? One thing I've noticed about the EA is that after awhile they have research center IIs, since Mephisto put that pretty high on the research list. Vader's minions are still using research I's... (I'll check the game when I get home from work.)

Vader is also using mines. Not as many as I do, but they are using a lot.


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  #2  
Old February 3rd, 2001, 01:10 AM
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Default Re: When are AI TXT files used in the game?

Did you, thru the "add new race" menu choice Make the race "profile" per the RaceName_general.txt file? and then click on a button that says use files (politics?) in profile.

Make sure you copied the EA or similar designcreation and constructionvehicle files over as these directly impact priorities on design and creation of various things.

good luck!
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Old February 3rd, 2001, 02:18 AM

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Default Re: When are AI TXT files used in the game?

Did you use and rename all of the Earth Alliance txt files? If not, which ones did you use?
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Old February 3rd, 2001, 03:10 AM

Sinapus Sinapus is offline
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Default Re: When are AI TXT files used in the game?

Yeah, I copied all the files, especially the construction ones. I checked each of them and found that no, I hadn't selected "use race style" for Ministers so that probably was the problem.

I guess I'll start a new game with them, after I modify the research.txt for them and the generic one. Any race that uses mines I put "research explosive warheads 3" into the research line, but it looks like they are still building mines w/lvl 1 warheads.
(That and I need to adjust the colony module so that a lvl I mine will actually destroy a colony ship...)


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Old February 3rd, 2001, 04:07 AM
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Default Re: When are AI TXT files used in the game?

quote:
Originally posted by Sinapus:
Yeah, I copied all the files, especially the construction ones. I checked each of them and found that no, I hadn't selected "use race style" for Ministers so that probably was the problem.


That was CERTANLY the problem. If you don't select 'use race style', the AI uses default scripts instead of race scripts, which means that Mephisto's mod is not used.

quote:
I guess I'll start a new game with them, after I modify the research.txt for them and the generic one. Any race that uses mines I put "research explosive warheads 3" into the research line, but it looks like they are still building mines w/lvl 1 warheads.


You have to put 'Explosive Warheads' tech before Mine tech (at least 4 techs before in list) if you want AI to build mines with level 3 warheads only.
If you don't AI will use low-level warheads untill he reaches level 3 in 'Explosive Warheads' tech.

[This message has been edited by Daynarr (edited 03 February 2001).]
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