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  #1  
Old December 12th, 2003, 06:44 PM
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Default 10 little, 9 little, 8 little mages...

7 little, 6 little, 5 little mages...


SO, how do I defend against the incredibly annoying arrows that keep appearing out of the sky over my laboratory and disrupting my research by slaughtering my researchers?

~Aldin
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  #2  
Old December 12th, 2003, 06:48 PM
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Default Re: 10 little, 9 little, 8 little mages...

Domes, Amulets of Missile Protection, dummy targets (priests, scouts), researchers spread out to multiple provinces. Those come to mind.
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  #3  
Old December 12th, 2003, 06:49 PM

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Default Re: 10 little, 9 little, 8 little mages...

A.) Put up a Dome of (Insert Path)

B.) Have them wear Amulet/Robes of Missle Protection/Barkskin Amulets/ etc.

C.) Have a bunch of sacrificial commanders hanging out in the same province.

D.) Kill the one(s) casting on you.
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Old December 12th, 2003, 07:12 PM
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Default Re: 10 little, 9 little, 8 little mages...

Thanks guys! Follow up questions:
Which branch of research are domes in?
Which type of protection is important in defensive items, magic resistance?
What is the gem cost of firing the arrows (is buying scouts really a cost-effective defense)?

~Aldin
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  #5  
Old December 12th, 2003, 07:17 PM
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Default Re: 10 little, 9 little, 8 little mages...

I have a question. Forest Dome only has a measly 30% chance of stopping a spell. What is so good about a forest dome? It's crap!
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  #6  
Old December 12th, 2003, 07:22 PM
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Default Re: 10 little, 9 little, 8 little mages...

The only Nature Dome.
Lasts until burnt.
Cheap.
Domes are cumulative.
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Old December 12th, 2003, 07:50 PM
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Default Re: 10 little, 9 little, 8 little mages...

Quote:
Originally posted by aldin:
Thanks guys! Follow up questions:
Which branch of research are domes in?
Which type of protection is important in defensive items, magic resistance?
What is the gem cost of firing the arrows (is buying scouts really a cost-effective defense)?

~Aldin
Enchantment, and Dome of Corruption is Blood.

Defense against missiles.

4 air gems. It's better than losing researchers each turn.
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Old December 12th, 2003, 10:47 PM
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Default Re: 10 little, 9 little, 8 little mages...

Quote:
Originally posted by Kristoffer O:
The only Nature Dome.
Lasts until burnt.
Cheap.
Domes are cumulative.
So you are saying I can cast forest dome on the same province 4 times and ill have a 120% chance of stopping a spell or a 30% chance of stopping a spell but with 4 checks?

[ December 12, 2003, 20:47: Message edited by: Argitoth ]
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Old December 12th, 2003, 11:22 PM

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Default Re: 10 little, 9 little, 8 little mages...

Believe me, compared to the AI's capability to know exactly where your blood searchers are and cast fires from afar on them, arrows are positively benevolent. Every turn my mages weren't with fodder troops in a province...BAM! Fires from afar.
But most annoying of all fighting the AI is their tendancy to group up and all declare war on you at one time, overrunning you with sheer numbers of indy troops.

Still...I like an AI that annoys me like human players would. It's a good thing that it fights back dirty. Gotta get revenge on me for abusing SC's against it somehow.

EDIT: Argitoth, I think he means you can cast a forest dome where another different dome is and each has a chance of stopping spells. 30% isn't amazing but every bit helps.

[ December 12, 2003, 21:24: Message edited by: LordArioch ]
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Old December 12th, 2003, 11:43 PM
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Default Re: 10 little, 9 little, 8 little mages...

Quote:
Originally posted by Argitoth:
quote:
Originally posted by Kristoffer O:
The only Nature Dome.
Lasts until burnt.
Cheap.
Domes are cumulative.
So you are saying I can cast forest dome on the same province 4 times and ill have a 120% chance of stopping a spell or a 30% chance of stopping a spell but with 4 checks?
Same Dome not cumulative.
Combine Domes.
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