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January 31st, 2001, 11:40 PM
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Lieutenant General
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Traitor
not to be a traitor or anything, but here is a link people might be interested in looking at.
http://www.sharkygames.com/games/art...on3_interview/
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 1st, 2001, 12:00 AM
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Sergeant
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Re: Traitor
TRAITOR!!
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February 1st, 2001, 12:09 AM
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Captain
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Re: Traitor
Thanks for posting the link to the interview.
After reading this, I'm much less interested in the new game--mainly because it sounds like it is being developed by somebody other than the SimTex? folks who did the first one.
Like I said, I played MOO/MOO2 quite a bit but never lost sleep finishing a game of it like I have with SEIV.
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February 1st, 2001, 12:16 AM
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Lieutenant General
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Re: Traitor
Traitor is just a word, we need to back it up with actions. Now, where have I put my shotgun...
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February 1st, 2001, 12:36 AM
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Sergeant
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Re: Traitor
Interesting read.
I note how much time they spent meticulously planning and scheduling right out though release. This means more certain schedule slippages and cost over-runs as they struggle to make 'THE PLAN',(which is not really the game ).
MM and Shrapnel should rejoice at Hasblo's involvement at project inception. That certainly seriously reduces the likelyhood of a real good product by several factors of ten.
Peering deep into my crystal ball, I see ... recriminations, resignations, demoralization, demotions, finger pointing, firings, payoffs and layoffs.
Yeah. I know I'm a cynic.
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February 1st, 2001, 01:04 AM
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Captain
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Re: Traitor
Just an FYI but Hasbro Interactive is no more. They were bought out by InfoGames?
Here's a link to the story:
http://www.gamecenter.com/News/Item/0,3,0-5198,00.html
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February 1st, 2001, 01:29 AM
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Sergeant
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Re: Traitor
I've been following MOO3 and my take is that it will have some serious glitz in the looks department and resemble MOO2 not at all in the gameplay department. Yet another doomed attempt in the making to appeal widely to all gamers everywhere, RTS and TBS both.
NOT!!
When will they ever learn?
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The difference between genius and stupidity is that genius has its limits.
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February 1st, 2001, 03:40 AM
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Sergeant
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Re: Traitor
I have been looking at it also. They have some good ideas and some bad ideas from my point of view. I hope it works because I would like to see how the religions for example spread to other worlds. I also like the research model so far but it all looks very ambicious and very likely to be subject to severe cuts in the actual release of the game. Some of the features talked about now will almost surely never see the light of day. Well if it ever gets released I will probably buy it to try it (I even bought Reach for the Stars even though I really knew better). The way they seem to be going for a high level strategy with less micromanagement (lots of minister type stuff in there) and real time battles doesn't suit me much but if it is done well and there are many options it could work and I wish them well. Even if it doesn't turn out to be the type of game I like I would still rather see it done well and be a success. It can only help the genre if its a good game.
[This message has been edited by Tomgs (edited 01 February 2001).]
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February 1st, 2001, 04:50 AM
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Corporal
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Re: Traitor
Well, gentlemen, I will always have a soft spot in my heart(and maybe my head)for anything with the words "Master of Orion" in its title. This being said I will of course spend whatever it takes to possess my own copy of MOO3 when it arrives in stores. I think it will be very good if they can stick to the game plan but, as previously mentioned, that is improbable. I think the ideas hold very much promise.
Will it be as good as SEIV? Time will tell. This being said I resent the implications of traitor mentioned earlier. Yes I know it was all in good fun, but it still propogates the idea of loyalty at the cost of quality. I, for one, am not a fan of SEIV nor am I fan of the MOO series or Imperium Galactica, etc...I am a fan of 4X. And I, for one, will welcome anyone who attempts to better the genre whether the are backed by $10 or $10,000,000.
Now, this all having been said;-), SEIV is certainly one of the better, if not the best 4X game to come down the pike in quite some time. I believe that what we possess here at this forum, that being the suprising lack of skeptisicm, is exactly what is needed to better our genre. Rarely before have I seen a place as full of help and ideas as this. And this, I believe, is exactly what is needed to better the 4X genre. So I challenge all here to welcome with arms and minds wide open anyone who would attempt to follow in the path of 4X greatness. For without bold ideas where would any of us be now?
As for Tomgs assertation that it can only help the genre if it is a good game, I strongly disagree. Would you call Edison's first lighbulb a good light bulb? Seeing as it fizzled out after mere seconds I would argue not. But where would we be without that first attempt? In the dark. There is always something good to be gained out of even the most abject of failers even if it is merely an example of what NOT to do. To make a summary of what I've said in this post: It is the culmination of everybodies work, whether they be designers or mere players of the game with ideas, if we keep our minds opened and willing to accept even the most radical of ideas, in the end we will have what we desire.
Skepticism is NOT the answer. Not that constructive critisicm isn't helpful. And I don't mean to criticise these previous Posts pointing us back in the direction of reality, I merely hope to challenge us all to remain open minded and hopeful.
P.S.-- Whew...now I feel better;-)(Seguey now in the Creed song: "With Arms Wide Open"...lol)
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"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
[This message has been edited by DirkHowitzer (edited 01 February 2001).]
[This message has been edited by DirkHowitzer (edited 01 February 2001).]
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He's dead, Jim.-- Lt. Commander Leonard Bones McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
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February 1st, 2001, 05:29 AM
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Shrapnel Fanatic
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Re: Traitor
To be honest, I did not like MOO2. I hope MOO3 is better, but overall, it just rubbed me the wrong way.
*Ducks behind brick wall.*
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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