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  #1  
Old October 31st, 2003, 09:35 PM

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Default what is your milleage

I remember the time where some of us played stars!. A common milleage was how much resources your planet was able to churn at turn 20.

Now that doms II is out, and with many changes in the economy/general development, there is much trials and errors to do before being confident in a strategy for a given race.

I feel at Last somehow at ease with Abysia now, and get something like 1100 gold & 18 provinces at turn 20 (Eye map, indep at 4, 6 impossible AI, all other settings unchanged). The race I use is not geared much toward economy, but well, I find thats I had some economic strength in this game. But perhaps some of you will ashame me with much bigger totals!

So, anybody would care to share what he is achieving, with a given race (please list your settings), and feel free to elaborate on your strategy. Mine was to use assassins while I produced a solid army of Guardian of Pyre. Then the surviving assassins were given some Rod of Authority (with the flame bolt spell) to continue their dark work, and the Pyre army went on rampage, backed by some warlock apprentices.
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Old October 31st, 2003, 09:51 PM

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Default Re: what is your milleage

Wow I can't come close to that... of course I have all Nations on, so there really isn't enough room to grow that big without getting into it with someone who will fight back...

Typically I find that my upkeep is getting a bit unwieldy by turn 20 (with Jotun and Pythem), but I have only 6-8 provinces...

How are you manipulating taxes and scales?
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Old October 31st, 2003, 10:09 PM
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Default Re: what is your milleage

Pocus, how many enemy nations were in that game?
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Old October 31st, 2003, 10:09 PM

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Default Re: what is your milleage

well with all nations in, I can understand that this is blood fest! You are playing 'Last of the gladiator' or what?
I prefer to use settings which leave something like 15-20 provinces for each empire (in average), when I try a new strategy.

I dont touch at all the taxes (well I reduce them until unrest is at 0, then put them back to 100%), as I'm not a big fan of home province burn out (I find the idea a bit sad), and have not figured anything interesting to do with patrols in doms II.

edit for Cherry : Its in my first post Cyber-Marionette: 6 impossible AI on The Eye. It leaves some room sure. I only engaged an AI (Tien Chi) at turn 15 and onward I think.

[ October 31, 2003, 20:11: Message edited by: Pocus ]
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Old October 31st, 2003, 10:18 PM

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Default Re: what is your milleage

Hehe, its true I do like to beat my self up in SP games Though my real intention in playing with those settings was to encounter the AI as quickly as possible to see what it was doing for the AI threads

I suppose 1100 income on 18 provs isn't that much, I had anywhere from 450-600 on 6-8 provs, so my average was actually slightly better than yours. Of course my upkeep was horrible as my army was maybe similarly sized to yours too... I didn't build a single temple or castle, and only a couple of labs where I found an interesting mage... Playing with the Neifelheim theme was also interesting as the damn units cost so much gold that it was hard to save enough cash for the big boppers... Maybe I should go with high luck and high turmoil hoping for some cash bailouts...

With Neifelheim I'd think that getting early national leaders would be a big boost...
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Old October 31st, 2003, 10:20 PM
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Default Re: what is your milleage

Ok, I wondered what "independants at 4, 6" meant. I though you just couldn't remember=)

I also play with all nations, because I wanted to encounter everyone and see what the new units are like. In that case, though, the game becomes VERY hard. It's difficult to control more than just the provinces adjacent to your capitol, let alone march on an offensive, for fear that you'll be cut off.
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Old October 31st, 2003, 10:34 PM

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Default Re: what is your milleage

While we were talking, I bumped on a Tien Chi army, which was - you wont believe me - full of Tien Chi (and not of woodmen and tribal archers, this is what Ulm sports against me, rat!).
So I encountered the infamous Celestial Soldiers. Wow. Respect...
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Old October 31st, 2003, 10:38 PM

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Default Re: what is your milleage

Hahahaa I just had an incredible game.

I played with Ulm. Indie str was on 9. I don't like when you can expand too fast.

So..I had huge luck and found The Underworld in the 4th conquered province.
When I reached turn 20, I had like 50 Ulm Heavy Infantry [Ulm Plate - more than 30 resource per unit], 150! Troglodytes, and some minor units [priests, smits etc.]
Troglodytes can be recruited from the Underworld. They cost 50 gold/1 resource, so them and my Ulm Heavy Infantry were a perfect combination.

This is an uber force at turn 20.
You know, we need an AI, what can do insane stuff like this. I mean if hes got luck with a site, like I had with the Underworld, he should pump out as much Troglodytes, as much he can! That would kick some ***.

[ October 31, 2003, 20:39: Message edited by: Mortifer ]
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Old October 31st, 2003, 10:41 PM

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Default Re: what is your milleage

Quote:
Originally posted by Pocus:
While we were talking, I bumped on a Tien Chi army, which was - you wont believe me - full of Tien Chi (and not of woodmen and tribal archers, this is what Ulm sports against me, rat!).
So I encountered the infamous Celestial Soldiers. Wow. Respect...
Heh, nice, so did they take a chunk of your pride? Or did you defeat them anyway

When Marg sent those 8 Summer Lions at me I was impressed, for turn 15 or whatever it was... I beat them back, but they did take a chunk of my army down with them... If he'd had better mages with them it could have been a problem...
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Old October 31st, 2003, 10:47 PM

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Default Re: what is your milleage

Quote:
Originally posted by Mortifer:
Hahahaa I just had an incredible game.

I played with Ulm. Indie str was on 9. I don't like when you can expand too fast.

So..I had huge luck and found The Underworld in the 4th conquered province.
When I reached turn 20, I had like 50 Ulm Heavy Infantry [Ulm Plate - more than 30 resource per unit], 150! Troglodytes, and some minor units [priests, smits etc.]
Troglodytes can be recruited from the Underworld. They cost 50 gold/1 resource, so them and my Ulm Heavy Infantry were a perfect combination.

This is an uber force at turn 20.
You know, we need an AI, what can do insane stuff like this. I mean if hes got luck with a site, like I had with the Underworld, he should pump out as much Troglodytes, as much he can! That would kick some ***.
150????????!!!!!!! No freaking way! Thats 150x50=7500 GOLD!!!! ALL THIS IN TURN 20?
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