|
|
|
|
January 1st, 2001, 07:20 PM
|
Private
|
|
Join Date: Oct 2000
Location: Williamsville, NY
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
opaque systems
those systems that are just nebuli, are there planets there that you just can't see. Is there some tech advance which will make it all clear, or is it just a dead section?
Thanks!
|
January 1st, 2001, 11:49 PM
|
Private
|
|
Join Date: Dec 2000
Location: Pensacola, Fl, U.S.A.
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: opaque systems
In all the nebula systems that I have seen, i have never found a planet. I think the way you see through the nebulas is to equip a ship with some form of sensors(gravitic, psycic, temporal, etc.) or to research Stellar Manipulation. One of the components from that field can destoy a nebula completely.
If you want to build a colony in a nebula system is to do stellar manip. in order to create a star in the system and then build a ring or sphere world around that star.
__________________
Mako the Space Shark
|
January 2nd, 2001, 03:35 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: opaque systems
actually, you cant create a star in a nebula system. the only time there are planets in a nebula (or any non standard) system is when the game needs to place homeworlds and has run out of regular systems to do it. so most will be empty.
What you CAN do though, is use the stellar manip component that blows up a star and turns it into a nebula. this will leave a nebula system with asteroid fields where the planets used to be. you can then stelar manip the asteroids into planets and colonize them. sense the components needed to do that are far down the tech tree, its likely that by the time you do it, everyone will have sensors good enough to see through the nebula anyway.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 2nd, 2001, 03:41 PM
|
Corporal
|
|
Join Date: Oct 2000
Location: Columbus, OH, USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: opaque systems
still, even with sensors, it's kinda nice. if you build that level of tech, set up storms in your systems. these negate shields and can have an incredable impact on the AI. just get orgo-tech and a good level of organic armor...
|
January 2nd, 2001, 04:44 PM
|
Private
|
|
Join Date: Dec 2000
Location: Pensacola, Fl, U.S.A.
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: opaque systems
I have created stars inside of a nebula system, and then destroyed the nebula without harming the star.
This could have been a bug. I haven't tried it in a while.
__________________
Mako the Space Shark
|
January 2nd, 2001, 07:23 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: opaque systems
Please note: There is no reason that I know of you could NOT change the data files to add "nebula" systems with planets to the game. It's just a matter of editing the systemtypes and quadranttypes files. Could be very interesting. It certainly adds an extra incentive to develop sensor technology.
|
January 2nd, 2001, 09:14 PM
|
Corporal
|
|
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: opaque systems
Actually I went in and added planets to nebula systems and they weren't hidden.
------------------
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|