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December 31st, 2000, 03:39 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Mephisto MOD 1.50
Dude, If I have not told you how awesome this mod is yet, and all the ongoing work that goes into it.. I am doing so now.
(by the by, there is a typo on the URL again. has a comma at the end.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 31st, 2000, 04:59 PM
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Brigadier General
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Re: Mephisto MOD 1.50
Ah, thanks, Puke. Such comments keep one going.
BTW: I have fixed the type.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 31st, 2000, 06:57 PM
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Lieutenant General
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Re: Mephisto MOD 1.50
quote: 1.) Fixed a bug that prevented the EA from building intelligence centres.
2.) Fixed a bug that prevented the Ai from building more ships and units later in the game.
Could you please explain these bugs in more details? I am goning to need to do it for my mod too.
Btw. great work there, keep going.
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January 1st, 2001, 02:32 AM
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Brigadier General
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Mephisto MOD 1.50
Hi there,
just wanted to tell you that i have (once again) updated my MOD. I squished two bugs that will greatly affect game play.
1.) Fixed a bug that prevented the EA from building intelligence centres.
2.) Fixed a bug that prevented the Ai from building more ships and units later in the game.
FYI Modders: The AI DOES use the resource storage. Without them the AI will eventually stop building units and ships in large numbers even so there is enough income. Strange but true...
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 1st, 2001, 11:04 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Mephisto MOD 1.50
I have to agree, thanks for this awsome mode. It is a very well received addition to a great game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 1st, 2001, 11:17 AM
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Brigadier General
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Re: Mephisto MOD 1.50
Sure.
Bug 1 was just a typo.
Bug 2: I found that the EA-AI was building ships and fighters in the later game (turn 200 and above) and had amassed a good fleet. But for some reason the AI was just building 1 ship or 2 fighters at a time even so free mineral resources were at 200.000 and above (and enough of other resources). A default SE4 race with nearly the same resources did not suffer from that problem.
I manually intervened and build some storage facilities. As soon as these were ready the AI began to massively build up ships and units once again even so no other parameters were changed.
I now have the AI build organic and radioactive storage facilities on large planets of this mining type.
Mineral storage facilities are build on military installations and construction yards.
quote: Originally posted by Daynarr:
Quote:
1.) Fixed a bug that prevented the EA from building intelligence centres.
2.) Fixed a bug that prevented the AI from building more ships and units later in the game.
Could you please explain these bugs in more details? I am going to need to do it for my mod too.
Btw. great work there, keep going.
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__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 1st, 2001, 07:42 PM
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Private
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Join Date: Dec 2000
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Re: Mephisto MOD 1.50
Thanks for the Mod. Great work.
I'm just starting to play with the AI files and this is a fantastic help.
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Mac
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January 1st, 2001, 09:47 PM
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Corporal
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Re: Mephisto MOD 1.50
UM, Where can I get your MOD?(I am new to this forum so I may be missing something)
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Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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January 2nd, 2001, 12:24 AM
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Major General
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Re: Mephisto MOD 1.50
Dravis,
Check out the Scenerio/Mods Archive forum here on this board. Lots of good stuff, including [K126]Mephisto's excellent work!
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January 2nd, 2001, 12:29 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Mephisto MOD 1.50
Thanks Mephisto, that helps a lot.
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