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  #1  
Old December 31st, 2000, 03:39 PM
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Default Re: Mephisto MOD 1.50

Dude, If I have not told you how awesome this mod is yet, and all the ongoing work that goes into it.. I am doing so now.


(by the by, there is a typo on the URL again. has a comma at the end.)
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  #2  
Old December 31st, 2000, 04:59 PM
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Default Re: Mephisto MOD 1.50

Ah, thanks, Puke. Such comments keep one going.

BTW: I have fixed the type.
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  #3  
Old December 31st, 2000, 06:57 PM
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Default Re: Mephisto MOD 1.50

quote:
1.) Fixed a bug that prevented the EA from building intelligence centres.
2.) Fixed a bug that prevented the Ai from building more ships and units later in the game.

Could you please explain these bugs in more details? I am goning to need to do it for my mod too.
Btw. great work there, keep going.
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  #4  
Old January 1st, 2001, 02:32 AM
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Default Mephisto MOD 1.50

Hi there,
just wanted to tell you that i have (once again) updated my MOD. I squished two bugs that will greatly affect game play.
1.) Fixed a bug that prevented the EA from building intelligence centres.

2.) Fixed a bug that prevented the Ai from building more ships and units later in the game.

FYI Modders: The AI DOES use the resource storage. Without them the AI will eventually stop building units and ships in large numbers even so there is enough income. Strange but true...
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  #5  
Old January 1st, 2001, 11:04 AM
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Default Re: Mephisto MOD 1.50

I have to agree, thanks for this awsome mode. It is a very well received addition to a great game.
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  #6  
Old January 1st, 2001, 11:17 AM
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Default Re: Mephisto MOD 1.50

Sure.
Bug 1 was just a typo.
Bug 2: I found that the EA-AI was building ships and fighters in the later game (turn 200 and above) and had amassed a good fleet. But for some reason the AI was just building 1 ship or 2 fighters at a time even so free mineral resources were at 200.000 and above (and enough of other resources). A default SE4 race with nearly the same resources did not suffer from that problem.
I manually intervened and build some storage facilities. As soon as these were ready the AI began to massively build up ships and units once again even so no other parameters were changed.
I now have the AI build organic and radioactive storage facilities on large planets of this mining type.
Mineral storage facilities are build on military installations and construction yards.

quote:
Originally posted by Daynarr:
Quote:
1.) Fixed a bug that prevented the EA from building intelligence centres.
2.) Fixed a bug that prevented the AI from building more ships and units later in the game.

Could you please explain these bugs in more details? I am going to need to do it for my mod too.
Btw. great work there, keep going.
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Old January 1st, 2001, 07:42 PM

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Default Re: Mephisto MOD 1.50

Thanks for the Mod. Great work.

I'm just starting to play with the AI files and this is a fantastic help.
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Old January 1st, 2001, 09:47 PM

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Default Re: Mephisto MOD 1.50

UM, Where can I get your MOD?(I am new to this forum so I may be missing something)
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Old January 2nd, 2001, 12:24 AM

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Default Re: Mephisto MOD 1.50

Dravis,

Check out the Scenerio/Mods Archive forum here on this board. Lots of good stuff, including [K126]Mephisto's excellent work!
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  #10  
Old January 2nd, 2001, 12:29 AM
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Default Re: Mephisto MOD 1.50

Thanks Mephisto, that helps a lot.
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