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  #1  
Old February 11th, 2004, 08:28 PM
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Default "The Miner\'s Guild" Mod discussion thread.

Mods, mods, mods,.. I guess you are all sick of mods but I just had to try my hand at modding.

"The Miner's Guild" mod is a modded Version of the DevNull Mod v1.70. (which I guess makes this a Mod-Mod)

this from the modinfo file...

Name: The Miner's Guild
Version: v1.701c
Author: D. Gervais

Built on the Devnull Mod Gold v1.70 (Thanks Geoschmo, Rollo and the DevNull team.)

summary of changes in "The Miner's Guild"
* New Spelunker race added
* New Advanced Traits (positive and negative)
* New Player 'Culture' (Miners)
* New Modified Shipset (Thanks Atrocities)
* New colored Asteroids in keeping with the theme of this mod.
* New Splash Screen (Please convert the .jpg to a .bmp before running the Mod.)
* New graphics for the 128x128 robo-miners
* New "Standard Eden Class" Quadrant map (recomended for playing this mod.) Based on the 'Standard Mid-Life FQM' map. (with more asteroids)
* Gameplay balanced to make Asteroid mining a crucial (even critical) part of the game. (AI may suffer, but play with 'Computer Player Bonus' set to HIGH and it should still be a challange.)

IMPORTANT! Be sure to convert the intro.jpg to intro.bmp before running the mod. (I only provided a 1024x768 Version, if you play in 800x600 then feel free to rescale the image to fit.)

The link below is a temporary link provided by Rollo (Thanks Buddy) If you can/would like to host this mod, feel free to do so. (I thank you in advance)

The Miner's Guild Mod

Final Note: This mod Is a major departure from the standard mode of play. I cannot stress the importance of robo-mining.

Have fun, and please feel free to post your comments here. I would love to hear your feedback.

Cheers!

Edit: The Miner's Guild Mod now available in .rar format here..
Miner's Guild Mod (rar)

Smaller size too,. 4.6meg. (Thanks SJ)

[ February 13, 2004, 15:57: Message edited by: David E. Gervais ]
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Old February 11th, 2004, 08:54 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

Looks like it will be a fun mod, David. I don't have time to start a game with it now but just looking at the splash screen is amazing enough to me. Excellent work! Having you working on parts of SEV and your abilities as an artist is truely exciting!
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Old February 11th, 2004, 09:47 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

How do you go about "rescaling" the picture to 600x800? I'll be glad to check this mod out, but I'm not sure what you mean about reformatting the photo for the smaller scale.
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Old February 11th, 2004, 10:00 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

Quote:
Originally posted by gregebowman:
How do you go about "rescaling" the picture to 600x800? I'll be glad to check this mod out, but I'm not sure what you mean about reformatting the photo for the smaller scale.
To scale it down to 800x600 just open the image up in your favorite photo editing program and resize the image to 800x600 pixels. Then save it as .bmp.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
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Old February 11th, 2004, 10:25 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

Yeah, what he said, but if you have problems doing that I could be persuaded to make an 800x600 one for you.

Curious,.. is there a reason you don't play in 1024x768?

Cheers!
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Old February 11th, 2004, 10:58 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

Quote:
Originally posted by David E. Gervais:
Yeah, what he said, but if you have problems doing that I could be persuaded to make an 800x600 one for you.

Curious,.. is there a reason you don't play in 1024x768?

Cheers!
Thanks for the info. The reason I don't play in 1024x768 is that I have a 13" monitor, and while the pictures aren't too bad, I just can't read anything. The lettering is just too small for my taste at that scale. And my eyesight is bad enough as it is.

[ February 11, 2004, 20:59: Message edited by: gregebowman ]
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Old February 11th, 2004, 11:53 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

EDIT: Oh for woah is me, my mod appears to be getting the cold shoulder.

I understand, I have a 14" monitor (13" viewable) but It's a very good one .24 dot pitch and the text is very easy to read at 1024x768.

I'll be getting a new 17" in about a week or so. I can't wait.

Cheers!

[ February 13, 2004, 13:23: Message edited by: David E. Gervais ]
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Old February 14th, 2004, 09:05 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

well, i barely play SE anymore. but i did read the thread.
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Old February 14th, 2004, 10:08 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

Oh fine, just because you whined, I'll download the mod and if I find time before SEV comes out, I may even play it.
I liked remote mining a lot anyway. None of my trade partners are gonna get MY asteroid resources!
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Old February 14th, 2004, 10:36 PM
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Default Re: "The Miner\'s Guild" Mod discussion thread.

Quote:
Originally posted by Nocturnal:
None of my trade partners are gonna get MY asteroid resources!
Aaaah, you discovered one of the main reasons for making this mod

Cheers!
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