.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 28th, 2003, 03:53 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Status of systems not presently seen

I have been thinking following thing (like propably many others). If your ship goes through colonized system and then leaves it you immediately lose all the information of that system (except the location of planets and their atmosphere) if you do not take a print screen and glue it onto your wall. This is not situation in real world. It would not be very difficult to do like this (mimicing real world situation):

When your ship leaves system, you still see all those things what you saw whn your ship went throug it. When you would look that system at galaxy map, you would see that view until another ship goes throug that system. There could be little counter at the upper left corner on the system showing how many turns has passed since Last update (so you would be aware of how reliable the screen is). It is that there is no update of ship locations and planet ownerships (mineral status, population, etc.) until next voyage. It would be tremendous enchancement for your game, though, it would make sensors little less useful.

Do we see that on SEV?
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #2  
Old November 28th, 2003, 05:29 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Status of systems not presently seen

I second your proposal, I admit I tend to use the System notes just for that purpose. (System Alpha Centauri, controlled by the Fiendish One, sixteen juggernauts sighted closing in with our wormhole.) That is especially true for long games, when you don't even know who owns what systems if you are no longer present there.

Or alternatively, I may launch old savegames just to check what was going on at this peculiar moment. But at any rate, i would like to see such a feature in SEV.
Reply With Quote
  #3  
Old November 29th, 2003, 02:30 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Status of systems not presently seen

You could use the "Omnipresent View of all systems" option in your games to get an effect somewhat close to what you've described, but it wouldn't be a snapshot; it would be more like having an invisible satellite in the system(s).
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #4  
Old November 29th, 2003, 02:48 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Status of systems not presently seen

The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old November 29th, 2003, 04:16 AM

Andr�s Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Status of systems not presently seen

I totally agree with this ideas. I hardly ever bother to take notes, and of course some times I regret it.
The computer is much better on recording storing this kind of data than a human being.
This could just be recorded locally, a file is generated when the player views a system for a 1st time each turn. There's no need to send that information to the server, hence turn files will not get bigger.

Omnipresent View of all systems provides real-time data, that is not what is intended.
Reply With Quote
  #6  
Old November 29th, 2003, 04:32 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Status of systems not presently seen

i suppose what we need is an adapted Version of Fog of War. you see the basics (colony owners, static installations etc) but thats about it
Wasnt it that way in SE3?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #7  
Old November 29th, 2003, 10:26 AM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: Status of systems not presently seen

Quote:
Originally posted by Imperator Fyron:
The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
It cannot increase savegame files significantly. Required information is only a few bytes per object. Imagine how many objects you can squeeze, say, to 20 kb?
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
  #8  
Old November 29th, 2003, 12:41 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Status of systems not presently seen

Andres has a point. There is no need to send that data into server. You just keep the galaxy map on your hard drive and server merely updates the views of the systems you see. Does anyone has Aaron's phonenumber? Call him and tell what we need, Hush!
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #9  
Old November 30th, 2003, 02:55 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Status of systems not presently seen

The philosophy behind the current system is, however, that you can play the turn and have ALL data just by grabbing the result file. Makes it easy to do a turn on any computer with internet connection if you are not at home. Or to rebuild from scratch if you lost your hard drive / computer / whatever.
Changing that as you propose, Karibu, would mean you have to carry around your SE Data with you to the computer where you want to do your turn. And you'd have to keep making regular backups by yourself in case that something goes wrong, because you cannot recover all data from the .gam file.
Reply With Quote
  #10  
Old December 1st, 2003, 04:24 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Status of systems not presently seen

Quote:
Originally posted by Asmala:
quote:
Originally posted by Imperator Fyron:
The reason this was not done is because it would increase the size of some parts of savegame files (some large parts) by 20 fold...
It cannot increase savegame files significantly. Required information is only a few bytes per object. Imagine how many objects you can squeeze, say, to 20 kb?
Yes it can... it would have to store the same data that is present for each system in the galaxy, but for every single turn. Or, it would just store the latest Version of what each empire has seen for each system, which would require up to 20 times as much space for all of that information. It takes more than a few bytes to store all of the information for a system, especially when those systems start getting lots of ships and units and such in them.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.