.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #961  
Old October 28th, 2003, 03:14 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
Oleg have you even played AIC in Finite

JLS my friends and me play Finite all the time and we think the balance has always been fine, I guess you did the impossible JLS and did balance all game setups with one set of files, AIC not only works great in Finite it Works Great in No-Warp.

The Refining Community, Refining Society, and Refining Center are crucial to winning when playing finite, more so if you are not a Crystal Race.

Oleg in a finite game radioactive can disappear quickly. The radioactive traded at these centers are real important, not to mention the research the storage and every thing that is included.

Hey I am all for reducing the cost, but is it realistic, I think a Refining Centers are much more important in Finite then most Cities...
Sometimes I play Finite but I don't like it very much. Nature shrine is such a valuable building in Finite. I simply can not force myself not to pick Deeply Religious

Upgrade routine indeed makes cities less profitable - refining community cost 30K while colonial settlement only 6K.

40% upgrade cost makes settlement->City cost 28K
ref.comunity->ref.center cost 74K
The 46K difference will be repaid in 230 turns
Unless it was the first building on your first colony, game may be over by that time !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #962  
Old October 28th, 2003, 05:52 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

I am at my computer now Oleg and you are right

JLS did you drop the Cost of Cities and not drop or raise the cost of the Rad and Agr?


JLS you want to consider a decrease in the Refinning Com. but about 20 to 30% like Oleg recommended.

50% is to great.

[ October 28, 2003, 15:59: Message edited by: Grand Lord Vito ]
Reply With Quote
  #963  
Old October 28th, 2003, 06:03 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Alneyan:
I will perhaps try again a Finite Game, with or without High Tech cost this time.
You are joking right Alneyan.
In se4 you will be to low on the planet value by the time you researched Planet utilization 4 never mind Planet Utilization 6 or 7.

I dont think it is wise playing Finite at High Tech cost.

Try playing Finite at default or LOW Tech cost with No AI bonus

[ October 28, 2003, 16:07: Message edited by: Grand Lord Vito ]
Reply With Quote
  #964  
Old October 28th, 2003, 06:16 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by Alneyan:
I will perhaps try again a Finite Game, with or without High Tech cost this time.
You are joking right Alneyan.
In se4 you will be to low on the planet value by the time you researched Planet utilization 4 never mind Planet Utilization 6 or 7.

I dont think it is wise playing Finite at High Tech cost.

Try playing Finite at default or LOW Tech cost with No AI bonus

*Cough* Deeply Religious *Cough* Well, I am not sure if the Nature Shrine would work as well as the Value Improvement facilities though. I have to admit I tend to beg for pain to be dropped on me from time to time. *Smirks*

But would it work with a Nature Shrine instead of the Planet Utilization field? (Meaning no, or very late, Atmospher Converters though. Except with the use of Boarding Parties that is)
Reply With Quote
  #965  
Old October 28th, 2003, 06:56 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

JLS I think the v3.02 AI in 4.0 is still great but you also said you were going to upgrade the AI to catch up to v4.00. You said this will be done for v4.01 or v4.02.

When and how do you plan on doing this is you are (AWAY)
Reply With Quote
  #966  
Old October 28th, 2003, 07:07 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
JLS:
Only a few updates left in me and that is it


Right I heard this before from you JLS
Reply With Quote
  #967  
Old October 28th, 2003, 08:16 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Oleg, Alneyan and GLC, is this more in line with your desires?

If so, it will be in v4.01 patch that is will be released in a few weeks

= = = = = = = = = = = = = = = = = = = = = = = = =

Name := Refining Community
Description := The first stage of an organized self-sustaining community. Development of techniques, skills focusing on Radioactive Refining.
Facility Group := . Advanced Communities
Facility Family := 171
Roman Numeral := 0
Restrictions := None
Pic Num := 85
Cost Minerals := 3500
Cost Organics := 8000
Cost Radioactives := 4000

Name := Refining Society
Description := A large established society focused on energy production. This includes a local government, cultural institutions, and various interdependent communities and habitats.
Facility Group := . Advanced Communities
Facility Family := 171
Roman Numeral := 1
Restrictions := None
Pic Num := 86
Cost Minerals := 5000
Cost Organics := 15000
Cost Radioactives := 10000

Name := Refining Center
Description := A large established society focused on energy production. This includes a local government, cultural institutions, and various interdependent Societies and habitats.
Facility Group := Zenith Urban Center
Facility Family := 171
Roman Numeral := 2
Restrictions := None
Pic Num := 80
Cost Minerals := 10000
Cost Organics := 45000
Cost Radioactives := 20000

- - - - - - - - - - - - - - - - - - - - - - - - -

Name := Agrarian Community
Description := The first stage of an organized self-sustaining community. Development of techniques, skills focusing on agriculture.
Facility Group := . Advanced Communities
Facility Family := 170
Roman Numeral := 0
Restrictions := None
Pic Num := 84
Cost Minerals := 3000
Cost Organics := 3000
Cost Radioactives := 7500

Name := Agrarian Society
Description := A large established society focused on sustainable agricultural development. This includes a local government, cultural institutions, and various interdependent communities and habitats.
Facility Group := . Advanced Communities
Facility Family := 170
Roman Numeral := 1
Restrictions := None
Pic Num := 87
Cost Minerals := 5000
Cost Organics := 8000
Cost Radioactives := 12500


Name := Agrarian Ecosystem
Description := A network of developed societies focused on maintaining, cultivating, harvesting, and living within an advanced ecosystem.
Facility Group := Zenith Urban Center
Facility Family := 170
Roman Numeral := 2
Restrictions := None
Pic Num := 88
Cost Minerals := 10000
Cost Organics := 15000
Cost Radioactives := 40000
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #968  
Old October 28th, 2003, 08:31 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

GLV.

Alneyan and I have decided to test these Warp Open values.

Any feed back on this? If its a go and after testing then it will be out in the v4.01 patch.

I am not going (away) ???

= = = = = = = = = = = = = = = = = = = = = = = = =

Name := Gravitational Quantum Resonator I
Cost Minerals := 16000
Cost Organics := 0
Cost Radioactives := 3000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 40 light years away.
Ability 1 Val 1 := 4
Ability 1 Val 2 := 0

Name := Gravitational Quantum Resonator II
Cost Minerals := 24000
Cost Organics := 0
Cost Radioactives := 6000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 60 light years away.
Ability 1 Val 1 := 6
Ability 1 Val 2 := 0

Name := Gravitational Quantum Resonator III
Cost Minerals := 36000
Cost Organics := 0
Cost Radioactives := 9000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0

Name := Gravitational Quantum Resonator IV
Cost Minerals := 50000
Cost Organics := 0
Cost Radioactives := 18000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 150 light years away.
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Descr := Sml Transport Mount. GQR-V requires MT mount

Name := Gravitational Quantum Resonator V
Cost Minerals := 50000
Cost Organics := 0
Cost Radioactives := 25000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0

Name := Gravitational Quantum Resonator VI
Cost Minerals := 70000
Cost Organics := 0
Cost Radioactives := 32000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 250 light years away.
Ability 1 Val 1 := 25
Ability 1 Val 2 := 0
Descr := Med Transport Mount GQR-VII requires LT mount

Name := Gravitational Quantum Resonator VII
Cost Minerals := 80000
Cost Organics := 0
Cost Radioactives := 40000
General Group := Stellar Manipulation
Ability 1 Type := Open Warp Point Distance
Ability 1 Descr := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1 := 30

[ October 28, 2003, 19:33: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #969  
Old October 28th, 2003, 08:44 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

One addendum about your Last post JLS. Please keep in mind there are differences in size between the different openers, which explain why the cost of some is lower than what you would expect.

* The level opener 5 requires a Medium Transport, as its size is about 450kt.
* The Last opener (level 7) needs a Large Transport, its size being above 700kt.

As for the facilities, I will let Oleg and GLV speak, I am no expert about Finite Games, and since these facilities are above all useful in Finite.
Reply With Quote
  #970  
Old October 28th, 2003, 09:17 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Alneyan:
As for the facilities, I will let Oleg and GLV speak, I am no expert about Finite Games, and since these facilities are above all useful in Finite.
At these reduced cost numbers, they may become a little more attractive in our Non-Finite games.

My main concern: If so, we need to keep an eye on the overall combined research package versus the AI over all Techs in the late Mid Game. In-game play testing will decide the future of these changes. However if this is another step in allowing more (but not easier) AI low to Medium Bonus Game; Human Player Victories, I am all for it.

[ October 28, 2003, 19:45: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.