.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #951  
Old April 8th, 2005, 12:32 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

You can add more attachments to a post by editing it. Copy the link to the previous attachment and add it to the body of the post. It will still work fine.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #952  
Old April 8th, 2005, 06:52 AM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Very nice, great explosion and a nice scene. The fed ship on the right needs its nacelles sorted, but I guess you knew that. Good start.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #953  
Old April 8th, 2005, 01:31 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

what do you mean by sorted?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #954  
Old April 8th, 2005, 01:36 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

As I see it the ship on the right has three nacelles, with one looking like its coming out of the top of the saucer. That third upper nacelle just looks like it shouldn't be there.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #955  
Old April 8th, 2005, 02:40 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

The ship on the right, is of the Dominion/Star Empire class. I have seen a lot of models and even made one... real plastic model.. many years ago. I miss that model, hell I miss them all.

Attached Images
File Type: png 347022-dominion.PNG (82.9 KB, 114 views)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #956  
Old April 8th, 2005, 02:54 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Ahhh that explains it. I'm still struggling to quite get my head around the shape of it. The lead designer wasn't named Escher was he?
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #957  
Old April 11th, 2005, 04:34 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

I have a major balance issue. This is really ticking me off i can tell you. its about the STM Final PBW Game, which is, i think using 1.9.0.9. I cant tell if the newest version fixes this, but you really should consider doing it.

I had a fleet of 4 ships, with ship training 5%, lvl 1 combat sensors and 4x2 lvl 2 PDC.
I get attacked by a fleet of 45 small shuttles, moving at speed 3 or 4, equipped with 2 of those 6-6 phasers and a small shield. I lost my fleet, colony and was able to kill 5 !!! shuttles. Now here is the deal. A small shuttle shield can hold of 30 !! Points of damage, which is about 2 hits from a lvl 2 PDC, while the stack deals out 6*2 damage *45 540 damage, enough to even kill a friggin big ship in one hit. This is real bad balance issue, shuttle shields are WAY to powerful, and this was even a lvl 1 shield ! How do you go about killing a fleet of shuttles, who have 2 shields, if even one can soak up so much damage ? I dont know. Either lower shuttle shields resistance, or power up PDC. Take a look at shuttle armor. One armors has a 1:4 tonnage/structure setting, while a shield has like 1:6 setting.

Now this really ticks me off because i was sure the shuttle couldnt beat me, and i even wrote a nice arrogant msg to the other player. I hope i dont stumble upon more balance issues, unless its the me who can exploit them. No offense to you though.
Reply With Quote
  #958  
Old April 11th, 2005, 04:43 PM

LordAxel LordAxel is offline
Corporal
 
Join Date: Dec 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
LordAxel is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

I think allowing the races main beam weapons to fire on fighters would solve the problem. Maybe either both or just the pulse versions. Never really made sense to me that they didnt. To handle large swarms of them is near i possible except with large numbers of ships with tons of pdc
Reply With Quote
  #959  
Old April 11th, 2005, 05:35 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Quote:
Ragnarok-X said:
I have a major balance issue. This is really ticking me off i can tell you. its about the STM Final PBW Game, which is, i think using 1.9.0.9. I cant tell if the newest version fixes this, but you really should consider doing it.

I had a fleet of 4 ships, with ship training 5%, lvl 1 combat sensors and 4x2 lvl 2 PDC.
I get attacked by a fleet of 45 small shuttles, moving at speed 3 or 4, equipped with 2 of those 6-6 phasers and a small shield. I lost my fleet, colony and was able to kill 5 !!! shuttles. Now here is the deal. A small shuttle shield can hold of 30 !! Points of damage, which is about 2 hits from a lvl 2 PDC, while the stack deals out 6*2 damage *45 540 damage, enough to even kill a friggin big ship in one hit. This is real bad balance issue, shuttle shields are WAY to powerful, and this was even a lvl 1 shield ! How do you go about killing a fleet of shuttles, who have 2 shields, if even one can soak up so much damage ? I dont know. Either lower shuttle shields resistance, or power up PDC. Take a look at shuttle armor. One armors has a 1:4 tonnage/structure setting, while a shield has like 1:6 setting.

Now this really ticks me off because i was sure the shuttle couldnt beat me, and i even wrote a nice arrogant msg to the other player. I hope i dont stumble upon more balance issues, unless its the me who can exploit them. No offense to you though.
"Ha Ha Ha Ha Ha Ha!" - Message from Andorian Ambassador to Cardassian scum.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #960  
Old April 11th, 2005, 05:45 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.1.2 Update Released

You must research Point Defense Phasers. Also yes, I am looking into this as a balance issue. I do not recall off hand if I had addressed this in the 1912 version or not. I would have to research it. Sorry Rag, I know its sucks.... But shuttles are small fast little SOB's with some fire power. A swarm of them could do a lot of damage to a ship that cannot target them.

That would be a nice addition to SEV, a targeting component that we could set as to what it can target like we do weapons.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.