|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
October 10th, 2023, 03:07 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Omaha Beach - Scen #9
I assume there are no offmap units in these?
|
October 10th, 2023, 03:28 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
I assume there are no offmap units in these?
|
With regards to 9 and 400 that would be an incorrect assumption. But with the generated battles then that would be a correct assumption.
__________________
ASL
|
October 10th, 2023, 03:29 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
|
|
Re: Omaha Beach - Scen #9
Other than OBA of course.
__________________
ASL
|
October 10th, 2023, 05:55 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by zovs66
At first I was thinking the junk has something to do with arty or air strikes. But I don't know. This one is hard to replicate.
|
I did watch one and I only saw this once but I had fast arty ON and every time a stonk hit the map, green junk would appear on the west edge..... watched it happen three times but it is not certain if it was the arty or the smoke the arty created that caused it.. but I for sure saw it happen
That was a 45x70 map --- defend--15500 points-
I *THINK* the defenders were on the left side. AI vs AI set up
EDIT
It is worth mentioning that the junk appeared on the west edge very close to the same location vertically as the arty stonks in the middle of the map
Last edited by DRG; October 10th, 2023 at 08:52 PM..
|
October 10th, 2023, 09:10 PM
|
BANNED USER
|
|
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
|
|
Re: Omaha Beach - Scen #9
Off or on map units, when I see the junk, it happens regardless.
|
October 10th, 2023, 09:33 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
|
|
Re: Omaha Beach - Scen #9
Likewise I also so the "junk" appear right after a few Fw 190's were making their strafing and bombing runs. Prior to that (turns 1-5 I think) the arty was pounding the map and no "junk".
The thing I am noticing is that 15k points seems to trigger it. I have a test going with 10k and have not seen any "junk" yet.
__________________
ASL
|
The Following User Says Thank You to zovs66 For This Useful Post:
|
|
October 10th, 2023, 10:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
Just saw the junk appear again during a barrage. Defender was on the left side and it was the attackers arty that started junk appearing
The junk appears around the middle of the west map edge when I saw it appear but by the end of the first turn it was up and down the west map edge
90x90 map 15500 points on the defenders side
377 defender units / 500 attacker
|
October 11th, 2023, 08:59 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
This is for those of you who are interested in getting this solved and are willing to put a bit of time
Set up a battle exactly this way
Map 70x70
Defender points 15500
P1 UK defend......... 3 air sorties
P2 Japan attack.......2 air sorties
Date July 1942
AI vs AI
ADDITIONALLY
Preferences
Sound, Animation and message delay all showing NO bar
Battle FX OFF
Everything else is ON including Fast arty and all player preferences set to 100% with both troop quality at XXX
If that creates edge junk for everyone that tries it then we all have a consistant standard and that means both Andy and I have something to work from that we know shows the problem on other computers as well
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
October 11th, 2023, 09:22 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
FWIW, being dug in or not does not seem to be a factor. Edge junk appeared with the same set up as above but the battle set up as a Japanese Advance
|
October 11th, 2023, 10:00 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Omaha Beach - Scen #9
Also, Andy ran the same set up and got the same result so once we know others see it too we have a firm base to test
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|