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  #81  
Old February 12th, 2010, 03:23 PM
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Default Re: Markata Madness, all age game (awaiting pretenders)

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Originally Posted by Squirrelloid View Post
Just confirming: We're not allowed to summon anything that isn't a markata either (ie, absolutely no summons)? Not that we'd want to.
That is how I intend to play anyway. Although I guess there is no way to stop the AI from summoning stuff in combat (knowing how the AI loves to summon skeletons, imps, phantasmal warriors etc...) after the scripted orders.
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  #82  
Old February 12th, 2010, 07:35 PM

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Default Re: Markata Madness, all age game (awaiting pretenders)

Berserk markata? Sweet.

Yeah, absolutely no summons. No naiads, no wolves, no tarts. You can feel free to wish for more monkeys, though! Anything the AI summons in a battle is its own problem. I would suggest not scripting them yourself though. In a more complete version of this mod, all the battlefield summons would be replaced by various versions of markata and balanced appropriately. Alas, I have not done so.
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  #83  
Old February 13th, 2010, 02:57 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

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Originally Posted by rdonj View Post
Berserk markata? Sweet.
As can be guessed, he accidently walzed into a combat zone (those evil Tollund Markatas attacked my province where the zerker prophet was preaching ) and he charged forwards in a berserk rage, waving his mighty fists!


Looking for a new prophet. Only markatas allowed to send applications, please.
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  #84  
Old February 13th, 2010, 09:59 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

Ok, come on burnsaber, put me out of my misery already...

Luck 3 and I've seen 1 good event and 5+ bad events all game, including multiple indie attacks. When its obvious you got a gold event, this is rather depressing. Losing to the DRN is fun and easy, i'm so glad i wasted 200 design points on Lk over Mf to achieve about the same result.
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  #85  
Old February 13th, 2010, 11:28 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

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Originally Posted by Squirrelloid View Post
Luck 3 and I've seen 1 good event and 5+ bad events all game, including multiple indie attacks. When its obvious you got a gold event, this is rather depressing. Losing to the DRN is fun and easy, i'm so glad i wasted 200 design points on Lk over Mf to achieve about the same result.
Counting on luck is not that good a plan. Hoping for best is of course allowed, but things happen even with Luck 3. The best event I've got in this game so far is PD+10 events, which I've got three times. Admittedly haven't had the indie attacks, but it is suprising how many angry witches seem to live around these corners, and all they apparently do is get angry and curse my troops... I suppose that is why superstition has been spreading several times too...

I shiver when I think what could have happened with misfortune
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  #86  
Old February 13th, 2010, 11:48 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

The only good event i've gotten was +PD. Its rather pathetic.

Counting on good events is one thing. Not getting totally shafted by bad events would be nice though when i'm sitting on the best possible luck scales and no turmoil... I've seriously had a better ratio of good:bad events with Mf.
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  #87  
Old February 15th, 2010, 03:31 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

Do you know how long it takes for 300 markata to besiege a fort which was reported by scouts to be pretty much empty?

Neither do I... But it is pretty close to "for ever", based on empirical evidence... I guess the apes have the 'animal' malus when besieging, or else my maths simply fail hard...
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  #88  
Old February 16th, 2010, 11:44 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

The evil tollund Markata are out, but I haven't been able to break the castle walls of the former Tollund Markata capital. I guess there won't be many castle assaults to be seen in this game...
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  #89  
Old February 16th, 2010, 11:54 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

I have slain burnsabers god. Apparently I did SCing better than he did =)

Of course, actually taking one of his fortresses from him is probably a futile endeavor... sigh.
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  #90  
Old February 17th, 2010, 05:04 AM
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Default Re: Markata Madness, all age game (awaiting pretenders)

Squirrel Markatas seem to be kicking the kick of Burnsaber Markatas real good.


Btw, for next modification of the mod, please reduce the fort defences. It is silly how long it takes to breach the walls of an empty fort with hundreds of markatas... 10 turns and counting...
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