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  #81  
Old January 28th, 2010, 08:04 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Okay we can do it that way if you want. Warna just submit your turn when you are ready and I will force-host.
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  #82  
Old January 31st, 2010, 08:25 AM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Warna you around? its been a few days since we've heard from you?

Could you just submit your turn as normal? Or we can still go with the "blank turn" plan if you prefer that. Just let me know.
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  #83  
Old January 31st, 2010, 11:48 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

more strange bugs...

and the server gave that annoying inexplicable increase of wealth bug. According to some discussion i've seen here that has something to do with cancelling units in the recruitment queue.

Also on the strange front some of my infantry men got promoted to become commanders as if someone had cast gift of reason on them. But i didn't do any such thing. Werid....
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  #84  
Old February 4th, 2010, 09:11 AM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

6 hours added for myself because i forgot to do my turn yesterday
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  #85  
Old February 17th, 2010, 06:36 PM

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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Well, I am afraid I have just been outplayed SciencePro has played an excellent Abyssia - whom I have had a NAP with and a happy alliance. This was my first game, and not only did I way underestimate the importance of research, but also failed to counter his dominion push early enough. We are hanging in there by a thread with literally dozens of lvl 2 preachers unable to stop the blood sacrificing advance of his dominion I was forced to get desperate recently and cast BoT in an effort to slow down the sacrificers.....didn't seem to work (is it having any real effect?). This turn I had to get really desperate and try to knock out the casters directly, with anonymous (although I am sure he knew where they came from spells on the sacrificers, but to real effect. So, I am left with only the option of outright breaking my alliance pledge in an effort to survive, or succumbing.... what say you Science? Shall I concede and we have a war just to play it out or would you like me to fight it to the bitter end and officially relinquish my NAP in 3 turns? Of course, Mict may have other ideas....but you should have and deserve a well fought win.
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  #86  
Old February 17th, 2010, 08:39 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Thanks for the message. I do think I will win this game, but its really up to you guys if you want to play it out or not.

Warna do you want to concede or keep playing?
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  #87  
Old February 17th, 2010, 09:08 PM

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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Quote:
Originally Posted by SciencePro View Post
Thanks for the message. I do think I will win this game, but its really up to you guys if you want to play it out or not.

Warna do you want to concede or keep playing?
We can keep at it, but I think you will have it this turn or so.....you are one wish away
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  #88  
Old February 17th, 2010, 10:38 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

okay - yeah i've been trying to blow out that last candle of yours for three turns now but it must be one of those trick candles where you blow it out and it keeps re-lighting
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  #89  
Old February 19th, 2010, 02:59 PM

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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

R'yleh war room:

"Then we will plan a sneak attack here, and....Hey where did all the candles go?"



GG Everyone
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  #90  
Old February 19th, 2010, 03:02 PM
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Default Re: Running – Operation Anchorage Seven Players MA Game on Bering

Thanks Thunderbird! I enjoyed the game a lot and hopefully we'll get a chance to play again soon.
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