|
|
|
|
|
August 4th, 2009, 05:30 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Forge of Godhood - full
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by quantum_mechani
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
|
I'd be against that personally. You have to play the cards you are dealt I reckon. And forcing players to learn to play new nations, and nations they might not like, are what make random nations games better than regular games IMO.
I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
|
I agree to an extent, but on the other hand I hate to force someone to play a nation they don't find fun at all. I especially feel bad for Jurri since he has gotten the absolute worst nations in the last two games I hosted, and MA Oceania is the one nation even Baalz despairs of writing good things about.
|
August 4th, 2009, 06:12 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Forge of Godhood - full
Yeah, when i signed up for this game, i knew i might get a really sucky nation, so i was resigned to just playing anyone as hard as i could. this game isn't supposed to be fair or balanced. My moaning was simply for the heck of it, as i started looking for a way to play Machaka. Not that anyone would trade for machaka anyways
Edit: so we do still have a MA ermor?
|
August 4th, 2009, 06:18 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Forge of Godhood - full
Quote:
Originally Posted by Frozen Lama
Not that anyone would trade for machaka anyways
|
I'm quite sure Agartha or Oceania would.
And yes MA all nations are in the game.
|
August 4th, 2009, 07:24 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Forge of Godhood - full
Got say, I am pleased with Pythium...
Never actually played this nation before thou, so will after ponder my options.
That's one of the big drawbacks with nerfing gem generators, you make already very weak nations like Machaka and Oceania even more sucky.
Oh btw with so many nations on such a small map, is there the serious possibilty of nations home provinces starting adjacent to each another?
Last edited by Meglobob; August 4th, 2009 at 07:34 PM..
|
August 4th, 2009, 07:46 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Forge of Godhood - full
Quote:
Originally Posted by Meglobob
Oh btw with so many nations on such a small map, is there the serious possibilty of nations home provinces starting adjacent to each another?
|
I ran a few tests and it didn't happen, but I suppose it's possible.
|
August 4th, 2009, 08:03 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Forge of Godhood - full
Quote:
Originally Posted by quantum_mechani
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
|
I was groaning for dramatic effect. I'm ok with playing CTis tho I am somewhat unclear on how to get around thier sucky nationals in a game like this. Miasma is looking to be about as much of a help as a hindrance, too.
|
August 5th, 2009, 04:37 AM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: Forge of Godhood - full
Quote:
Originally Posted by Calahan
I'd be against that personally. You have to play the cards you are dealt I reckon.
|
I agree with you.
Quote:
I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
|
Well, in my case, I just think water nations should never have been part of the game. In particular, on Desert Eye, with 3 water nations I've always had 2 nations start in the sea and one in the lake. Which means the lake nation will have 5 water provinces rather easily (unless a wyrm starts nearby and wants to swim) and is likely to remain stuck there for a long time with very little to do. So I'm not sure I will hone any skills in this game.
|
August 5th, 2009, 05:15 AM
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Forge of Godhood - full
MA Ermor? Damn, but I've never even looked at the nation. Should be fun...
|
August 5th, 2009, 05:23 AM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Forge of Godhood - full
Quote:
Originally Posted by Agema
MA Ermor? Damn, but I've never even looked at the nation. Should be fun...
|
Damn? No, no, I think the word you're looking for is "lucky bastard"
Well, my money's on you.
|
August 5th, 2009, 06:17 AM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: Forge of Godhood - full
Bets anyone?
I'd say Ashdod or Ermor... Maybe even Jotunheim.
Or R'lyeh if they get lucky with void summons and Oceania doesn't eat them for breakfast (start in lake for instance).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|