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June 22nd, 2009, 09:51 PM
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First Lieutenant
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Quote:
Originally Posted by llamabeast
Aethyr: No, you should make sure to use the Crusaders mod as the unit numbers are different. However it's just like any other mod, so as long as you've put it in the right directory you should be able to find it. It doesn't have a graphical banner, which makes it a little harder to spot in the list.
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I've downloaded the Cusaders3.rar from the first post, but i still cannot see this option in the list. Any suggestions?
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June 22nd, 2009, 09:51 PM
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BANNED USER
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Adviso: Since it was looking *iffy* I uploaded Mictlan.
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June 22nd, 2009, 10:20 PM
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Sergeant
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Location: Tokyo, Japan
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Quote:
Originally Posted by shard
Which mods do we need to design the pretender?
I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more
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I posted the above when I looked over the first page to review the nations available, and noticed Mictlan wasn't there. Didn't realise you had made some provisos regarding your pick.
Whats the deal with Mictlan? End game Astral Corruption? Aaaanyway I'm not particular proficient/deficient in any given nation but I want to try new stuff with the mod so I'll take whatever priest/magically diverse race thats left
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June 22nd, 2009, 10:35 PM
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First Lieutenant
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Mictlan is just very strong EA, and Chris has a lot of experience with them. I don't really know how the mods will impact them - I'm sure Chris will though
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June 22nd, 2009, 11:28 PM
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BANNED USER
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Quote:
Originally Posted by shard
Quote:
Originally Posted by shard
Which mods do we need to design the pretender?
I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more
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I posted the above when I looked over the first page to review the nations available, and noticed Mictlan wasn't there. Didn't realise you had made some provisos regarding your pick.
Whats the deal with Mictlan? End game Astral Corruption? Aaaanyway I'm not particular proficient/deficient in any given nation but I want to try new stuff with the mod so I'll take whatever priest/magically diverse race thats left
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In the EA, there are a few nations I put in the top tier of strength. Niefl. Mictlan. Sauromatia. Lanka, xHeim.
Since part of the idea was to test crusaders, I was willing to take tien chi - but as tienchi essentially plays with an identical bless to mictlan, but with cap only sacred troops, I'm not willing to go up against mictlan in the same scenario.
I was intrigued by the idea of playing a sleeping mother of rivers as TC.
The masters of the way can summon 5 of the new sacreds. Master of the dead another. So the mother of rivers could theorecticall help support 8-12 masters of the way per turn after year 1 - increasing TC's available sacreds significantly.
Since I was going to be using motw as summoning fodder, I was going to go with Magic -3: Not often seen, and a strong dominion. Since TC has available communions, as well as all magic boosters available to it, I was going to use those to counter the magic -3.
Not enough to counter mictlan, however.
Crusader actually makes Mictlan somewhat weaker; there are many spells targetted toward enemy sacreds; and there are many early magic spells which makes cross path answers to mictlan more available to other nations.
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June 23rd, 2009, 01:31 AM
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Corporal
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
I would like to join you as Marverni.
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June 23rd, 2009, 03:36 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
chris: That's absolutely ridiculous, you can't go around deciding what nation everyone can and can't be. Otherwise I would join every EA game by saying; "I'll be Niefelheim. Nope, I'll be Mictlan but no-one can be Niefelheim. Nope, I'll be Hinnom, but no-one can be Mictlan" and so on.
I'm not quite sure what would be the correct way of solving the situation now. If I were you I'd just stick to T'ien Ch'i - it should be great fun in CPCS, you're not particularly likely to come up against Mictlan, and anyway you've got an advantage in experience.
Anthropos: I think you might be too late unfortunately, although Amonchakad is the one to say for sure.
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June 23rd, 2009, 04:51 AM
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Corporal
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Aethyr: all you have to do is unpack the content of the .rar file in your "mods" directory inside the Dominions folder; then you'll find the Crusaders mod inside the in-game mod list(as llama said,it has no image next to it, so it may be difficult to spot). Are you sure that you've unpacked the .rar file after downloading it?
chris: Well, to be honest I didn't like either that you were just keeping some nations "reserved": I too think that you should stick to TC.
Anthropos: I'm sorry but we cannot accept you, the map is already tight with 12 players, and adding 1 more now would probably mean having to change map and postponing the game start by several days.
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June 23rd, 2009, 05:13 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
Amonchakad: the .rar file in my mod directory appears to be a 1.95MB file; however, when I *click* on it, I am not given an option to exract any files. I have downloaded/unpacked plenty of mods before and I've never experienced this.
Re chris: thanks, I was waiting for someone to point this out.
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June 23rd, 2009, 05:25 AM
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National Security Advisor
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Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
To point which out?
Anyway for the mod: I think the problem is that you don't have WinRAR: http://www.rarlab.com/download.htm (you probably want the top one). rar files are an alternative to zip files, but an unrar program isn't packaged with windows like WinZip is.
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