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May 21st, 2009, 06:52 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I've fixed the .map, as it happens. I did it last night, but didn't upload it. Here it is now. Please note: this map file should be used for testing purposes only - there's at least one fix (province 46) that isn't in it yet.
@llamabeast: Sadly, the Antilarium mod was another of the ones using unit ids in the 28xx range, so I felt it couldn't be safely excluded.
@Burnsaber: Many thanks for the mod update. Luckily for me, .map file editing isn't too tough (or I wouldn't be able to do it). It's not too far removed from mod creation.
Extra @llamabeast: It just struck me that the problems with the Divine War summon spells might be because they refer to unit IDs from a different .dm file. In which case there might be little your script can do about it.
I'm very tempted to start a thread attempting to organise allocations of unit/armour/weapon/etc. ID numbers on a voluntary basis.
Last edited by Gregstrom; May 21st, 2009 at 07:04 AM..
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May 21st, 2009, 06:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
So is everything working now?
If so I will probably fix the script at the weekend rather than tonight you see.
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May 21st, 2009, 07:11 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I think the situation can currently be stated as: "We are currently unaware of any further problems with the combined mod."
If anything further crops up, we'll undoubtedly post about it
Hopefully we're now at the stage where the bugs are small and we just need to make you aware while fixing it by hand.
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May 21st, 2009, 07:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Great.
Yeah, sorry my script didn't work so smoothly, it was meant to make running this kind of game super easy! Well hopefully I will get it all fixed up and future such games will indeed be easy.
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May 21st, 2009, 08:12 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Yeah, you'll always get teething problems first time around. It's nothing to worry about really.
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May 21st, 2009, 10:11 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Right, I have a new .rar ready. Before I upload it, I've had a thought. The Father of Medicine is currently a load of rubbish compared with the CBM pretenders. Mother of Serpents is a far better healer, and has better base magic (plus she's a SC chassis). Other rainbow mages have free gems, more and cheaper paths, sometimes make gems, and they're cheaper to boot.
I'd like to put him as cost:40, healer 100, new path cost 20 and give him S1 since S is a path that gives healing spells. I'm not sure he's worth using even then (and I won't be using him), but it seems closer to a balance with the other rainbows.
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May 21st, 2009, 11:19 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
Quote:
Originally Posted by Gregstrom
Well, Scarlioni got in first with a pick, and he makes the 12th player. Many apologies Shard, but the game is now full. I'm at a wedding for the weekend so sorting out all the admin (race assignment, mod concatenation)will have to wait for a day or so while I get home. If anyone independent would like to volunteer to assign nations, please PM me.
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No problem, good luck with the game! I'll be keeping an eye on your progress
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May 21st, 2009, 11:51 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I doubt anyone will be taking the Father of Medicine so I feel there's really no point in changing him,
I assume everyone's just gonna the the Jack of Shadows pretender and put every possible MR item and kill everyone. dark power 100?
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May 21st, 2009, 01:11 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Thanks for pointing that out Executor. It will be changed...
Darkpower 6 is a pretty hefty boost - does that seem nearer a correct level?
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May 21st, 2009, 04:07 PM
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Major General
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Darkpower 6 sounds correct to me. Never spotted darkpower 100.
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