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March 23rd, 2008, 09:52 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Well, I\'m through with the game
I think there are some criteria for national scales. This was the case in dom2 at least. There might have been unintentional changes to this. IIRC Ermor was hardcoded to have other settings than other nations and cold/heat loving nations often took the preffered scale, but with the differentiation into eras and a tripling of nations numbers this might have been screwed up, (probably not the cold/heat stuff, but possibly ermor's preferences).
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March 26th, 2008, 06:07 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Well, I\'m through with the game
Quote:
Endoperez said:
People still play the demo of Dom:PPP to avoid the turn limit.
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Next thing you're telling me that there's still people playing Conquest of Elysium, too.
Quote:
Endoperez said:
I found the thread from Dwarf Fortress forums, who are used to bad interfaces and not-so-good graphics, but it's still rather amazing.
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Ah, those people. Masochists.
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The idea of having pre-made pretenders for the AI is interesting. Or at least some templates that can get modified/mixed/mutated like in genetic algorithms. Very often you have problems where the initial task of finding a good/valid solution is very hard (time schedules for example) if you do it by random / trial-and-error, but once you have found a valid solution you can quite easily find other solutions by modifying that one a little, through point mutations (little changes to the initial concept). Other games like Armageddon Empires go as far as having a very good AI, but a collection of some couple dozen premade decks for the AI with some hints how it should use them, something like an AI personality of sorts if you want. If we'd ever see stuff like this in the Dominions series, it would be a major success I'd think.
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March 29th, 2008, 10:46 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Well, I\'m through with the game
One change that (I think) would benefit the AI and is easily accomplished is to hard code the temperature to ideal for each nation and then hard code growth, luck and research to 3 (my preference)for all AI nations. Maybe reduce AI points somewhat, but not entirely, to reflect the scales adjustment.
This would satisfy KO's preference for random deities to give each game a different aspect, yet it would remove the glaring weaknesses of AI random scales selection and give it an edge in decidedly benefical scales.
And hard code Mictlan to an awake pretender so they don't die a dominion death in the first 2/3 turns.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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April 8th, 2008, 07:27 PM
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Corporal
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Join Date: Apr 2000
Location: St John, WA
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Re: Well, I\'m through with the game
I never play mp. The main reasons I bought this game is that it looks like fun and especially is advertised that it has a "challenging ai."
Haven't had much time to play it yet. Was about to really study the manual and do the tutorial again but now I don't think so.
It would be nice if publishing companies had some honesty in their advertising.
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Rich
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April 8th, 2008, 07:35 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Well, I\'m through with the game
Challenging AI?
That's a weird thing to advertise dom3 as having.
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April 8th, 2008, 07:41 PM
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General
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Join Date: Feb 2007
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Re: Well, I\'m through with the game
Chicks. He meant he bought it because of the hot chicks. But he was afraid to say that. At least that's where the advertisement is true to the product.
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April 8th, 2008, 08:12 PM
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Corporal
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Join Date: Apr 2000
Location: St John, WA
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Re: Well, I\'m through with the game
LOL. Take a look at the game advertisement page. Down at the bottom. I kid you not. If it had said mediocre ai then I would have saved $50 because I wouldn't have bought the game.
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Rich
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April 8th, 2008, 08:20 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Well, I\'m through with the game
Rich, I think it's a bit odd to complain about the game before you even try more than the tutorial.
I think SP is fun. Of course it's not as challenging or fun as MP, but I don't think you can reasonably expect it to be.
All 4X games can be beaten once you figure them out. So once you're having a bit too easy of a time, you impose self-limitations. With Dom3, usually I think the first one of these that people use is to not hire mercenaries. So if you're not seeing enough challenge, try that.
Play on a big map, against all the AI nations. The ones with crappy gods and/or scales will get eaten by the ones with appropriate gods/scales. I consistently lost against the (Normal!) AIs for the first few months I had the game, when I did this.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 8th, 2008, 08:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Well, I\'m through with the game
You bought the game based on an unquantifiable strength they claimed in an advert? You got what was coming to you then.
I mean you never heard of reviews? Demos? Forum chatter?
You could have a game with the worst AI ever and it could still be advertised as having 'challenging' AI. It's meaningless. I'm not saying it isn't a ****ty thing to do, but I guess you learned a lesson here, huh?
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April 8th, 2008, 08:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Well, I\'m through with the game
Rich - the AI isn't so bad. It will certainly beat you for a fair while. And you can make it tougher and tougher by tilting the odds in its favour. I would definitely take the time to learn this game - there are lots of very enthusiastic people around here who only play single player.
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