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  #81  
Old September 5th, 2008, 04:49 AM

Zipuli Zipuli is offline
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Default Re: New Finnish OOB

Yeah, those new limitations really make some things difficult. But during war time I believe these limitations are again forgotten. The reason to believe this is that we haven't bought new vehicles to compensate the "lack" of transportation capability after these limitations were introduced. It's the same thing as with other things not allowed to do during piece time, but allowed during war - like firing an APILAS without flak jacket and active+plugs ear protection is a no no nowadays :S
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  #82  
Old September 6th, 2008, 05:53 PM

Koh Koh is offline
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Default Re: New Finnish OOB

Probably true, although I theorized that perhaps the recent disbanding of a few wartime jaeger brigades would have freed enough NASU's for the use. Although if such extra vehicles would exist, a much better use would be, in my opinion, to increase the operational mobility of the infantry units.

Another thing, some of the hostile forces in the scenario "Wolverines in the Desert 2012" seem to be broken, probably caused by the 4.0 patch.
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  #83  
Old September 7th, 2008, 08:47 AM

Zipuli Zipuli is offline
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Default Re: New Finnish OOB

Guess the disbanded brigades were mostly Pasi or Truck -transported. We got only 2 Jaeger Brigades (91) in war-time inventory. In Jääkäriprikaati, Pohjois-Karjalan Prikaati and Kainuun Prikaati they train with BV's/Nasus. One of these is training Brig 05, so those 2 others are training the 91's? If this is the case we know where all those new Pasi -equipped organizations got their XA's from

I will look into the scenario... Propably will also make 1-2 to accompany the new version, when it's ready.
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  #84  
Old September 20th, 2008, 10:13 PM

Koh Koh is offline
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Default Re: New Finnish OOB

Insomnia is a funny thing.

Attached is a new scenario using the Finnish OOB mod. The dispute over the Aland Islands heats up, and the Swedes seize the islands by force. Lead your Finnish coastal jaegers to victory and reclaim the islands!

Created the map, scenario and playtested it after I failed to get any sleep tonight. The text file probably has a ton of small typos and probably a few bigger ones as well, but I really needed to get this out so I could go get some sleep. The scenario is playtested and works fine, shouldn't be any problems with the scenario itself.

Feedback would be very much appreciated. I'll probably release a new version with all the typos fixed in a few days.

- Koh
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File Type: zip Hunters.zip (99.3 KB, 157 views)
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  #85  
Old September 25th, 2008, 04:42 AM

Zipuli Zipuli is offline
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Default Re: New Finnish OOB

The swedes have invaded the Taffel-chips factory? Noooo!

I will take a look at this one, Koh!

Zip
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  #86  
Old September 25th, 2008, 09:09 PM

cbreedon cbreedon is offline
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Default Re: New Finnish OOB

Quote:
Originally Posted by Koh View Post
Insomnia is a funny thing.

Attached is a new scenario using the Finnish OOB mod. The dispute over the Aland Islands heats up, and the Swedes seize the islands by force. Lead your Finnish coastal jaegers to victory and reclaim the islands!

Created the map, scenario and playtested it after I failed to get any sleep tonight. The text file probably has a ton of small typos and probably a few bigger ones as well, but I really needed to get this out so I could go get some sleep. The scenario is playtested and works fine, shouldn't be any problems with the scenario itself.

Feedback would be very much appreciated. I'll probably release a new version with all the typos fixed in a few days.

- Koh
Can this be played on both sides or just Finns?
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  #87  
Old September 26th, 2008, 08:16 AM

Koh Koh is offline
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Default Re: New Finnish OOB

Just Finns, due to the AI being really really bad in amphibious landings. It should make an interesting fight with two human players, however.

- Koh
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  #88  
Old September 27th, 2008, 06:51 PM

cbreedon cbreedon is offline
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Default Re: New Finnish OOB

Thanks Koh, some good work here. Well I ended up with a draw. It was pretty fun with all the water and boats. There are spoilers in the rest of this post so if you want surprised don't scroll down.















































My F18's got shot down on their first runs. I had some serious problems with their mortars. They seemed very accurate. I got down to all the flags except one and then some of their smaller units took some flags in my rear area so I had to back up and try and get them. At that point the scenario ended. There also was a Hvy sniper that caused all sorts of issues in the town
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  #89  
Old September 27th, 2008, 08:53 PM

Koh Koh is offline
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Disk Re: New Finnish OOB

Thanks for the feedback. I'm glad you could enjoy it! Whenever I actually get around to creating scenarios, I try to do something that hasn't been done a million times already. Amphibious landings are one of the rarer things seen in the scenarios shipped with the game.

Also, attached is a newer and probably final version of the scenario. The only changes are cosmetic map related changes, mostly involving a few road patches, some spell checking in the text file and as the only gameplay altering change, one unit has been fixed with the correct type of ammunition for one of it's weapons, potentially making the scenario slightly harder. Nothing worth dling the new version for if you've already beat the scenario, but in the off chance that someone who hasn't already downloaded the scenario and is interested pops by this is what you should download rather than the old version.

- Koh
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File Type: zip Hunters_v2.zip (99.3 KB, 145 views)
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  #90  
Old September 27th, 2008, 11:52 PM

cbreedon cbreedon is offline
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Default Re: New Finnish OOB

I may have to rework the scenario, if you don't mind, to make it against the Russians. My best friend is a Swede and WAS in the Coastal Jaegers :-)
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