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  #81  
Old November 6th, 2007, 08:31 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

It is there on the 1st post of the thread.

It is basically a Dr. P creation-with my putting a name to it. Other persons of interest that I stole blatantly from are Edi and Endoperez, and possibly Velusion if he is the original scripter of the gem producing item nerf.
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  #82  
Old November 6th, 2007, 08:36 PM

parcelt parcelt is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Xietor, thanks for the reply, but what I meant was I did download it, but it doesn't show up (when I am in the game) with the other mods where you enable / disable them. Does this mod work automatically perhaps?

It was only a single .dm file that was downloaded, correct?
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  #83  
Old November 6th, 2007, 09:09 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

It works for me. It is a simple DM file. No graphics.

I will try posting it a bit later. You will not need to have Kitchen Sink enabled to make a pretender. It has no effect on that at all.
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  #84  
Old November 6th, 2007, 09:28 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

ok, thanks.

On a separate note, I would like to change my nation to Shinuyama (Xietor, that is if you are sure you don't want them). So Pangea is available if anybody wants it.
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  #85  
Old November 6th, 2007, 09:54 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

No problem. Feel free to switch until Thursday morning.

After Thursday Morning, even if we do not start(for whatever reason), races will be locked.

Pangaea does well on maps with a ton of forests(like the one used in Epic Heroes I). Pangaea is in fact my favorite race,
but I have never played Vanheim, and they have the weakest Epic Hero, so I will stay with them. And see how I do.

But the Gorgon is sweet!
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  #86  
Old November 6th, 2007, 10:00 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Thanks. I just felt that Shinuyama's hero is so much cooler than Pangea's.
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  #87  
Old November 6th, 2007, 10:07 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Quote:
parcelt said:
I don't see the Kitchen Sink mod in the Preferences section? I can enable the other two but this doesn't seem to register?
If you put the file in your mod folder, you can select it. Its small and hard to spot, especially if you have alot of mods. It has no flashy graphic icon like epic heroes and worthy heroes to tell you its active.
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  #88  
Old November 6th, 2007, 10:12 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Strange. When I download the file, for some reason it gets saved with a .dm.txt extension.

That seemed odd so I removed the txt part - now it shows up just fine.
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  #89  
Old November 7th, 2007, 12:33 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Just so you know, Shinuyama's hero got a major boost since I played them last game:

1. MR raised to 40-simulate monk's immunity to mental attacks

2. He got a wicked new summon. The Shishi did not exist in the prior version.

3. his hps raised from 18 to 27.

Ancient Master did lose his fear though. Minor loss considering all the other perks.

A few things i have noticed that will be fixed in the next(and final version):

Vanheim's Hero will get a nobadevents tag
Jotunheim's hero will get a helmet
Pangaea will get an extra d(magic for soul vortex)
Machaka's hero will get something(when you are ignored when 18 of 22 races are picked you need something).
Elephantarch will make 2 Heart Companions rather than 2 hoplites, and his mr will be raised to that of the other heroes.


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  #90  
Old November 7th, 2007, 03:04 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Okay, final pass for suggestions on the map - and then I'll post the final version this evening when I get back from work.
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