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  #81  
Old October 3rd, 2007, 02:21 AM
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Tuidjy Tuidjy is offline
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Default Re: Dark Knight

I absolutely do not think it is settled. I will use the orders on Bogus and his
friends, in any game which does not explicitly state that it is not allowed.
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  #82  
Old October 3rd, 2007, 02:35 AM

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Default Re: Dark Knight

I don't even think its an issue considering how easy it is to counter these abilities, like:

Fire Mage: Wear an item with Air Shield, or just put decent armor on your mages or put a few mages with good armor slightly up front. This is the same thing one does when someone uses the normal Fire Rear Command against you.

Attack Commanders: Put chaff around your commanders. When the attackers fly over, they die from regular missiles or magic or even your chaff's attackers.

Heck, when was the last time you lost anything to Bogus and his friends? Except for the turn he appears, I never take losses against him, regardless of the nation I'm using.


Considering that its far easier to kill commanders simply by getting a troll king and casting Earthquake over and over, or casting the Fire spell that hits the whole battlefield, or casting Foul Vapors, or Wrathful Skies, or any of the many other many spells that kill commanders and mages easily, I don't know why people are tripping.

I basically think that some people are always willing to call someone else's good tactic or advantage an exploit. Considering that some people swear that clamming and fever fetishes are a cheat, and Arcane Nexus is gamebreaking, and Utterdark is unplayable, and blood magic is for power gamers, and undead reanimation is unfair, and SCs are broken....people say these kinds of things all the time about just about everything.....and I just don't give them any credit.
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  #83  
Old October 3rd, 2007, 03:02 AM
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Default Re: Dark Knight

Quote:
quantum_mechani said:
Solar brilliance.
Ahh. I see, I see. Literally.
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  #84  
Old October 3rd, 2007, 04:45 AM
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Default Re: Dark Knight

Quote:
Ironhawk said:
Wow, seriously Velusion? Huh. I know players who have even quit dominions over the archer decoy exploit. I'm surprised to hear that you dont think it is one.

As for a thread about it, I don't have one handy no. It was discussed (along with several other tactics commonly used in MP play) during the beta. And IIRC the "small squads morale rule" was put in to try and address it. Tho I think the most popular option to address it was Fire Closest/Fire Largest. Unfortunately, that wasnt accepted.
Isn't there a paragraph in the manual stating that this is a good tactic to use? Why would anyone ever think that something described explicitly in the manual is an exploit?
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  #85  
Old October 3rd, 2007, 04:52 AM
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Default Re: Dark Knight

Quote:
K said:
I basically think that some people are always willing to call someone else's good tactic or advantage an exploit. Considering that some people swear that clamming and fever fetishes are a cheat, and Arcane Nexus is gamebreaking, and Utterdark is unplayable, and blood magic is for power gamers, and undead reanimation is unfair, and SCs are broken....people say these kinds of things all the time about just about everything.....and I just don't give them any credit.
Complaining about things being unbalanced is not the same as saying something is an exploit. All the things you mention are in the rules and condoned by the devs. People ***** about them, but they don't consider them "cheating". Exploits break the written rules and are not condoned by the devs.
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  #86  
Old October 3rd, 2007, 07:26 AM

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Default Re: Dark Knight

"I absolutely do not think it is settled. I will use the orders on Bogus and his friends, in any game which does not explicitly state that it is not allowed."

No one has suggested you cannot use the orders on the charmed mobs themselves-it is copying them to the rest of your commanders/units that is the exploit. If I was unclear, it may be because I missed a post here or there. But I think Ko and LLamabeast were clear on that point.

It is the use of the copy order command to bring back the overpowered command that is the exploit. I agree that there should be some reward for capturing bogus and his friends.
And that reward is using them as they are.
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  #87  
Old October 3rd, 2007, 07:31 AM
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Default Re: Dark Knight

The archer decoy is common knowledge to MP players. Alas and alack, I am solely a SP.
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  #88  
Old October 3rd, 2007, 07:35 AM

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Default Re: Dark Knight

As an aside, does anyone know where the word "mob" comes from?

(I believe it's used in e.g. WoW to mean 'enemy', and there doesn't have to be a group of them as in the normal sense of a mob).
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  #89  
Old October 3rd, 2007, 07:48 AM

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Default Re: Dark Knight

"Mob" predates WOW. It was used in the States in EQ back in the 90's. It refers to a creature controlled by the game's AI.

Not sure of its origination, but given the vocabulary of many 15 year old players of the game, that may never be known.
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  #90  
Old October 3rd, 2007, 10:21 AM

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Default Re: Dark Knight

The first time I heard the word "mob" used was around 20 years ago, during the days of ftp "multi-user dungeons" (mud) games. "Mob" refers to computer controlled "mobiles", which are units that move from room to room.
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