.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #81  
Old January 24th, 2009, 05:46 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer MA: Empire

It's an interesting idea. I actually think more pretender options should allow you to get hold of gems, because you can effectively already spend points at that stage on getting gold, so why not a specific type of gem?

Problem one is that I want to have the patriarchs available as unique summons. They aren't capable of god level magic, so they wouldn't make a lot of sense as F9 S9 pretenders. However I could add a symbol for each of the winds/lores/colleges of magic with minimum trouble, which would produce gems of the appropriate type. Something like a blackened obelisk for Fire, a model of the celestial spheres for heavens etc. Set their new path requirements very high, give them gem production, researchbonus, high in their natural path(s) etc

Problem two is for some reason I don't like doing pretenders. So we'll see what happens. But it's a good idea which would let people focus on one school heavily if they really wanted.
Reply With Quote
  #82  
Old July 3rd, 2009, 01:04 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Warhammer MA: Empire

How far along with Empire are you, Sombre?
I'm quite interested in taking up modding - I was looking at Empire as it as a nation I'm interested in, both in seeing it adapted here and otherwise.
Though if you're about to release something I will wait to see your go, your creations are top-notch.
Reply With Quote
  #83  
Old July 3rd, 2009, 03:45 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer MA: Empire

Not very far at all. I have come code and I have some sprites, but it's nowhere near finished.

I'd work with someone to do it if we were on the same page about stuff and the artwork wouldn't end up looking like a mishmash.
Reply With Quote
  #84  
Old July 10th, 2009, 03:42 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Warhammer MA: Empire

All right, I've finished the (possible) Bright Wizard pic. I went with the WRFP description of imperial bright mages (a'k'a well trained and inspired military leaders as well as mages). If you like the style & quality of the pic, I could be inspired to do more mages (but I'm getting more and more tempted to do Brettonia, so I could switch projects..).

Reply With Quote
  #85  
Old July 10th, 2009, 05:03 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Warhammer MA: Empire

I think they look good, Burn! Though I would suspect a bright mage to have more fire, fiRE, FIRE!!

And, if I may throw my 2 cents worth in...

Why not start with a Brettonia mod while making the odd off graphic to help Sombre out with Empire? Not that Sombre really NEEDS help, I'd think, he is quite prodigious at turning out great artwork to go along with his mods. So I guess I'm saying, 'Go make Brettonia!' that way I can have a couple human Warhammer races with which to beat back the skaven, ogre, and lizard hordes!

Reply With Quote
  #86  
Old July 11th, 2009, 01:50 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Warhammer MA: Empire

Quote:
Originally Posted by BandarLover View Post
I think they look good, Burn! Though I would suspect a bright mage to have more fire, fiRE, FIRE!!
Well, magic is sort of tabu in Warhammer world. It is born of Chaos, corrupting and evil by it's very nature. Every spell a wizard casts might backfire by a Tzeenetch's Curse. Hence they really don't light stuff on fire just for a show, it's not worth of being impaled by pitchforks.

Besides, there will also be a Bright Order Patriarch, so I need to top the "Epicness" when/if I do him too. He can have fire.


Quote:
Originally Posted by BandarLover View Post
Why not start with a Brettonia mod while making the odd off graphic to help Sombre out with Empire?
Took heed of your advice, see the new hype thread for Breton for details

Quote:
Originally Posted by BandarLover View Post
Not that Sombre really NEEDS help, I'd think, he is quite prodigious at turning out great artwork to go along with his mods. So I guess I'm saying, 'Go make Brettonia!' that way I can have a couple human Warhammer races with which to beat back the skaven, ogre, and lizard hordes!

Sombre seems to a bit of a perfectionist (doing spawns for all the lizard gods! Damn, talk about fine-detail!) and his time is limited -> slow progress rate. He was the one to actually suggest that I help him out in IrC a while back. Besided, Im pretty hyed about the Empire nation myself. If I can somehow help to make surface faster, I'm all for it.
Reply With Quote
  #87  
Old July 11th, 2009, 05:56 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer MA: Empire

I have been super busy the last couple of days. Hopefully I can power out some ogre stuff tomorrow and get closer to doing actual content for Empire.

Until then let's wait and see about collaboration - I don't want to set you off doing stuff while I get sidetracked by another project or sit around twiddling my thumbs :]
Reply With Quote
  #88  
Old July 12th, 2009, 02:18 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Warhammer MA: Empire

I can't picture you twiddling your thumbs Sombre.
(btw: Great job so far!)
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #89  
Old July 12th, 2009, 05:38 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Warhammer MA: Empire

Quote:
Originally Posted by Sombre View Post
Until then let's wait and see about collaboration
Ugh. If llamabeast had the balls to do it..

Quote:
Originally Posted by llamabeast View Post
Also, comment on the spell, comment on the spell!
Also, comment on the pic, comment on the pic!
Reply With Quote
  #90  
Old July 12th, 2009, 01:29 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Warhammer MA: Empire

Quote:
Originally Posted by Burnsaber View Post
Also, comment on the pic, comment on the pic!
I think you could add in some fiery destruction to the attack sprite - at least that's what I though to do



One of the ideas I'm working with is take the the Abyssian Warlord and Warmaster's unitid for the Warrior Priest. Why? For those who don't know, when a Warlord is made a prophet it turns into a Warmaster.

This should allow me to give a special appearance and abilities to the "Prophet of Sigmar".

Either way, this idea could be extended to the wizard orders, allowing the player to choose in which direction to specialize the nation. Here's a list of the units with a prophet form.
Reply With Quote
Reply

Bookmarks

Tags
mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.