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  #81  
Old November 15th, 2008, 06:24 PM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

NOT DEAD!

...in case you were wondering.

I've been busy with studies, and I also decided to redo the black orc, so I haven't had a lot to report. That one's basically done now, but still needs some detailing so I won't post it yet.

I'll throw you a bone, though. Here's one graphic that should go over pretty well.

Name:  cavesquig1.png
Views: 640
Size:  823 Bytes

Cave squig for squig herds - I'll make a different one for hoppers, one more suitable for riding. I'm pretty satisfied with this one's overall viciousness.
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  #82  
Old November 15th, 2008, 10:22 PM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Oh well, what the hell.

Here he is, ladies and gentlemen: the biggest, the baddest, the 'ardest of the 'ardboyz -- the one, the only, the black orc!

Name:  blackorc1.png
Views: 646
Size:  1.7 KB

And as if that wasn't enough, we have for you tonight a double feature! By popular demand: the cave squig, new and improved!

Name:  cavesquig1.png
Views: 621
Size:  889 Bytes

All comments and criticisms appreciated.

Unless it's Aezeal demanding more blood and darker colours.
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Last edited by okiN; November 15th, 2008 at 10:24 PM..
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  #83  
Old November 16th, 2008, 03:19 AM
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Default Re: Mod Warhammer Nation: Northern Greenskins

Your graphics look quite good, okiN. I especially like the squig--probably because I have a lot of trouble, myself, with drawing teeth.

Are you going to post a collection of this Nation's sprites on the main page? It would really help if we had a centralized overview of them all in one place.

I'm looking quite forward to this Nation.
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  #84  
Old June 27th, 2009, 08:45 AM

thepodger thepodger is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

bump for updates!
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  #85  
Old June 28th, 2009, 05:42 AM
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Default Re: Mod Warhammer Nation: Northern Greenskins

Oh, you optimistic little man. I feel like quoting some angst...
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  #86  
Old June 28th, 2009, 07:39 AM

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Default Re: Mod Warhammer Nation: Northern Greenskins

Oink says he's going to keep this mod all to himself :[
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  #87  
Old June 29th, 2009, 05:49 AM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Basically, if I don't release this, it will be Sombre's fault. He keeps trying hard to demoralize me. I think it's because he's jealous; he wants me to quit so he can take over.
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  #88  
Old June 30th, 2009, 08:18 AM
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Default Re: Mod Warhammer Nation: Northern Greenskins

Pleeassse gents, follow me to thhe lowwerrr flooorrr of thhe dunngeonn, werrre we'll disscusss ressponssibilities....
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  #89  
Old August 21st, 2011, 05:15 PM

Alderanas Alderanas is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

So is this thread dead?? Hope not was lookin forward to tryin this out.
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  #90  
Old August 21st, 2011, 10:10 PM

PriestyMan PriestyMan is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Sure looks dead. oKin hasnt been seen in a long time. Ragnoff was working on greenskins a while ago on the Dom3Mods forum, you could post on that thread to maybe wake him up
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