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  #81  
Old February 20th, 2007, 05:28 PM
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Default Re: The continuing saga of Caelum

No, if he is not defeated but controlled by AI it would say so. If he is defeated, but still visible this turn, then this was the turn that he was defeated and he will only see the "you're defeated" message when he connects. I don't know if he has to play his turn for the game to quickhost or not.
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  #82  
Old February 20th, 2007, 07:58 PM

Shovah32 Shovah32 is offline
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Default Re: The continuing saga of Caelum

Im still alive but will be gone soon, i really hate elephants and lucky, quickened wyrms with awe.
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  #83  
Old February 20th, 2007, 08:13 PM

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Default Re: The continuing saga of Caelum

Methinks your name may not be alone in the "Defeated" Category Shovah. I'm not doing so well with C'tis either. Apparently, Oceania doesn't appreciate that Ignokt has just awoken and that sieging his capital city is just no way to throw a "Welcome Back" party.
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  #84  
Old February 20th, 2007, 08:50 PM
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Default Re: The continuing saga of Caelum

Quote:
BandarLover said:
Methinks your name may not be alone in the "Defeated" Category Shovah. I'm not doing so well with C'tis either.
Same for Eventide, or so I have heard. Weee, history repeats itself again, even when it's happening at the same time!
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  #85  
Old February 22nd, 2007, 08:37 PM

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Default Re: The continuing saga of Caelum

I'm kind-of surprised I'm not the first one out, considering Jotunheim's currently camped in my capital, eating babies and making bread from their bones if my scouts are to be believed. Also something about beanstalks.
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  #86  
Old February 23rd, 2007, 11:18 AM
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Default Re: The continuing saga of Caelum

Quote:
RentACop said:
I'm kind-of surprised I'm not the first one out, considering Jotunheim's currently camped in my capital, eating babies and making bread from their bones if my scouts are to be believed. Also something about beanstalks.
Your kingdom definitely has a Robin Hood feel to it at the moment.

Thank T'ien Ch'i that you are not out yet...
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  #87  
Old February 23rd, 2007, 03:53 PM
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Default Re: Radiance � Random Nations, Middle Era (Signup)

For those of you that will wonder why the server timer might increase slightly on my games.

Forum thread detailing the issue here: here.

This will NOT stop my games from progressing. The game will continue with a 48 hour hosting (though the server will read 54 hours). I'm not sure if this affected anyone else in the past (I don't think it affected anyone recently)... if so - my apologies! Eventually the IP will change and these games will move to a different box.
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  #88  
Old February 23rd, 2007, 06:56 PM

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Default Re: Radiance � Random Nations, Middle Era (Signup)

I'd like say "good game" to FAJ, Shinuyama's player.
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  #89  
Old February 24th, 2007, 07:11 AM
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Default Re: The continuing saga of Caelum

Quote:

Reverend Zombie said:
Thank T'ien Ch'i that you are not out yet...

Well and if man would not had disconnected me from your teritorry, you might be in bigger trouble than you think. The only thing i can do now is trying to shut down your stronghold with consorts. btw how does it feel, when the capital is sieged by knights

btw. antlantis has gone mad and wants 100 Gold, because they are the "Atlantian mafia", are they annoying someone else or just me?
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  #90  
Old February 24th, 2007, 11:19 AM
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Default Re: The continuing saga of Caelum

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Hadrian_II said:
Quote:

Reverend Zombie said:
Thank T'ien Ch'i that you are not out yet...

Well and if man would not had disconnected me from your teritorry, you might be in bigger trouble than you think.

Indeed. I would not have attacked Man if I had known you would be so aggressive. In fact, I thought it was his bards causing the unrest, and that is why I attacked him. I forgot about the T'ien Chi consorts!

Anyway, I have been pretty unimpressed with the giants. It's my first time as the Jotuns in multiplayer, and I thought they would fare better in combat. They die off pretty easily for such expensive units.



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