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  #81  
Old May 16th, 2004, 04:26 PM
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Default Re: Is the REAL problem with VQs...Norfleet?

How about a modification where you cant get 100% in all of them at the same time?
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  #82  
Old May 16th, 2004, 05:24 PM

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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Chris Byler:
Send me a .trn file containing a battle replay where an equipped VQ - even without wishes - is taken down by any of those spells - or even all of them at once - and I'll shut up.
I've crashed VQs on Solar Rays before. Of course, now I avoid the damn thing like the plague, so this doesn't happen much anymore. Plus I password all my files.
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  #83  
Old May 16th, 2004, 05:39 PM
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Chris Byler:
Send me a .trn file containing a battle replay where an equipped VQ - even without wishes - is taken down by any of those spells - or even all of them at once - and I'll shut up.
I suppose I could make a .map file that equips a VQ and grants those spells as starters to some nation but then you could also.
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  #84  
Old May 17th, 2004, 02:07 AM
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Chris Byler:
...
Undead aren't all the same. It's one thing to say that longdead, or even soulless/corpse men, have no metabolism; but vampires clearly must have some sort of metabolism or they couldn't drink blood and derive benefit from doing so. And the spell that creates ghouls is called Arouse Hunger - a pretty strong implication that ghouls have a metabolism, even if it is an unnatural one.
Good point. I think it might be a good idea to give vampires at least a minimal (1?) fatigue rating. One of the main things letting them wipe out whole armies single-handedly is that fighting doesn't wear them out at all.

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  #85  
Old May 17th, 2004, 03:32 AM
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Default Re: Is the REAL problem with VQs...Norfleet?

I really cool thematic thing would be not to restore HPs to a vampire at the end of battle (a la Disease). Then vampires would have to drink blood in battle to restore their life.

EDIT: Come to think of it, the exact Disease effect, including the loss of 1 HP per turn, would be even more thematic. Vampires are then compelled to feed occasionally, or they will die.

[ May 17, 2004, 03:00: Message edited by: Zapmeister ]
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  #86  
Old May 17th, 2004, 10:20 PM

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Default Re: Is the REAL problem with VQs...Norfleet?

But the Disease affliction also has more effects than just the not healing and lose 1-hp part. That is, diseased units will continue to accumulate other afflications. So very soon, your army of vamps will be crippled, blind, and useless regardless of its etheral, low-encumberance, and flying abilities.

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  #87  
Old May 17th, 2004, 10:29 PM
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Zapmeister:
EDIT: Come to think of it, the exact Disease effect, including the loss of 1 HP per turn, would be even more thematic. Vampires are then compelled to feed occasionally, or they will die.
This would not work, as regeneration causes you to heal at the end of a turn regardless of your disease status.
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  #88  
Old May 17th, 2004, 10:30 PM

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Default Re: Is the REAL problem with VQs...Norfleet?

I don't think Vampires actually die from not having enough blood to drink, they just become increasingly lazy and go to sleep for hundreds of years until somebody disturbs them and becomes a snack.
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  #89  
Old May 18th, 2004, 12:55 AM
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Default Re: Is the REAL problem with VQs...Norfleet?

So disease and recuperation and life drain, but not regeneration, and encumbrance = 1, would do the trick?

What happens when someone with immortality dies of disease in their own dominion?

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  #90  
Old May 18th, 2004, 05:34 PM

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Default Re: Is the REAL problem with VQs...Norfleet?

Disease doesn't affect any undead, though, as it stands now. That is, it shows up but they don't lose hp from it. If you changed that general rule, it would have other effects (like restricting C'tis Miasma's choice of viable pretenders).

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