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  #81  
Old September 16th, 2004, 04:09 PM
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Default Re: Space Food Empires!

Quote:
Ed Kolis said:
Just curious... are those *extremely* low-res textures on your ship hulls intentional (to simulate armor plating) or were you just unable to make the hulls smooth?
The textures on the Last two ships are just generic bitmaps I use to get an idea of what the ship will look like. Afterwards I'll make custom fitted textures for most of the main ship components. Check back to the Carrot ships to see how I went from my preliminary model to the final one a few Posts later. Notice the difference in how the hull textures are applied between the two?

The hull plating effect is on a large scale so the hull detailing is at least somewhat visible at SE:IV's portrait size. The generic bitmap file I use for hull textures is actually a 200x200 bitmap, but divided into 20x20 plates with differing brightnesses - that's probably why you thought it was low resolution. I suppose I could go further and add hull defects like rust, dirt, etc - but for SE:IV's picture size it's just not worth it.
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  #82  
Old September 16th, 2004, 08:58 PM
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Default Re: Space Food Empires!

Your explosions of the corn ships should be popcorn! Or the husk should be peeled back...
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  #83  
Old September 20th, 2004, 09:00 PM
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Default Re: Space Food Empires!

Greetings.

I'm curious to see how players feel about bombs and suggestions on how they can be improved over stock.

Currently I have the following bombs:
  • F.A.T. Bomb I-VII: Direct Fire; Short Range; Normal Damage
  • M.S.G. Bomb I-III: Direct Fire; Medium Range; Normal Damage
  • Mold Bomb I-V: Seeker; Unlimited Range; Plague Level
  • Pepsin Bomb I-III: Direct Fire; Short Range; Only Planet Population
  • Mustard Bomb I-III: Direct Fire; Short Range; Only Planet Conditions
  • Smart Bomb I-III: Seeker; Unlimited Range; Only Spaceports
  • Hydrolase Bomb I-III: Seeker; Unlimited Range; Only Resupply Depots
Some notes about the mod include a higher damage per population value in settings.txt - so other weapons are not nearly effective at reducing population as the F.A.T. or M.S.G. bombs. Also note that Homeworld Capitals have Spaceport abilities so they can also be struck by the Smart Bomb. Both the Smart and Hydrolase Bombs have a reload time of 30.
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  #84  
Old September 20th, 2004, 11:17 PM
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Default Re: Space Food Empires!

Um, how does unlimited range work vs. planets? Unlimited range for seekers only works if the target moves away, which planets can't do...

Also, do you really think the smart bombs' reload time will make up for their immense power of being able to cripple the homeworld facilities? Or are the homeworld facilities more like the ones in Adamant than the ones in Proportions?

Oh, one more thing! How come the smart bomb doesn't have a food name? How about Smarties bomb? Don't know if you have them in Canada, but in the US we have these little concave lens shaped candies called Smarties which come in rolls... Very bad on the teeth if you forget to brush
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  #85  
Old September 20th, 2004, 11:25 PM
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Default Re: Space Food Empires!

Quote:
Ed Kolis said:
Um, how does unlimited range work vs. planets? Unlimited range for seekers only works if the target moves away, which planets can't do...

Also, do you really think the smart bombs' reload time will make up for their immense power of being able to cripple the homeworld facilities? Or are the homeworld facilities more like the ones in Adamant than the ones in Proportions?

Oh, one more thing! How come the smart bomb doesn't have a food name? How about Smarties bomb? Don't know if you have them in Canada, but in the US we have these little concave lens shaped candies called Smarties which come in rolls... Very bad on the teeth if you forget to brush
Unlimited range is good because the missile will not run out of range and can be fired from anywhere on the combat map. It is also high speed and has a high resistance to damage. The homeworld capital is a single facility that boosts the planet production 5x - so it's not quite as important as it is in a Proportions game and not quite the same as Fyron's giant resource extractors in Adamant.

"Smarties" in Canada are the real smarties at least to us north of the border - they're like M&Ms and come in all sorts of colours. The US smarties in candy are called "rockets" and most kids agree it sucks to get them on Hallowe'en. [img]/threads/images/Graemlins/Cold.gif[/img]
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  #86  
Old October 4th, 2004, 08:38 AM

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Default Re: Space Food Empires!

only these weapons can hit planets ????
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  #87  
Old October 4th, 2004, 10:50 AM
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Default Re: Space Food Empires!

Yes, these bombs can only be used against planets.

Edit:

Other weapons can hit planets as well, but their power is considerably less.
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  #88  
Old October 4th, 2004, 02:27 PM
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Default Re: Space Food Empires!

Quote:
Captain Kwok said:
Unlimited range is good because the missile will not run out of range and can be fired from anywhere on the combat map.
No it can't. Unlimited range means the seeker will fire from ranges up to 20, and will track the target forever. It does not mean that the missile can be fired from any range. Unless you mean that these weapons are really drones...

Quote:
The homeworld capital is a single facility that boosts the planet production 5x - so it's not quite as important as it is in a Proportions game and not quite the same as Fyron's giant resource extractors in Adamant.
Five times? You'd better make those smart bombs expensive... it's basically like a tectonic bomb that takes out four planets at once but can only be used once against each empire! (Then again, I always thought tectonic bombs were overpriced in stock, given how easy it is to get nucleonic torpedoes afterward... )

Quote:
The US smarties in candy are called "rockets" and most kids agree it sucks to get them on Hallowe'en. [img]/threads/images/Graemlins/Cold.gif[/img]
What?! *I* like smarties (or rockets as you prefer to call them)!

Quote:
Yes, these bombs can only be used against planets.
I think what tesco was asking was, are these the only weapons that can be used against planets, or do normal weapons like Beta-Carotene Rays and such also hit planets?
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  #89  
Old October 4th, 2004, 02:42 PM
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Default Re: Space Food Empires!

Any news on this mod ? Im looking forward to play it in PBW
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  #90  
Old October 4th, 2004, 09:12 PM
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Default Re: Space Food Empires!

Quote:
Ed Kolis said:
No it can't. Unlimited range means the seeker will fire from ranges up to 20, and will track the target forever. It does not mean that the missile can be fired from any range. Unless you mean that these weapons are really drones...
No I didn't. That was an error on my part that I've since worked out already. They'll just be regular seekers with maximum range.

Quote:
Ed Kolis said:
Five times? You'd better make those smart bombs expensive... it's basically like a tectonic bomb that takes out four planets at once but can only be used once against each empire! (Then again, I always thought tectonic bombs were overpriced in stock, given how easy it is to get nucleonic torpedoes afterward...
I've adjusted homeworlds to only supply a 300% bonus for resource harvesting and research. Since the weapon is a seeker, the difficulty in getting one missile through should balance out on the cost end of things. It's nothing like a tectonic bomb. It doesn't destroy the planet and if you build a spaceport or have another one in the system, you'll simply be out some resources, which at the point in the game where these missiles are active shouldn't cripple an empire.

Quote:
Ragnarok-X said:
Any news on this mod ? Im looking forward to play it in PBW
I've entered almost all of the data necessary to make it playable as intended except for the specific racial weapons and facilities for each empire.
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