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  #881  
Old October 24th, 2004, 06:05 PM
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Default Re: Dominions II Bug Thread


Hmm. Just had a Tartarian show up as a commander w/ magic paths on the turn it was summoned, without use of Gift of Reason. Guessing this is related, since I think Tartarians are supposed to require GoR to get to commander status. (It also wasn't feebleminded, which they usually are.)
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  #882  
Old October 24th, 2004, 06:17 PM
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Default Re: Dominions II Bug Thread

Quote:
Cainehill said:
Hmm. Just had a Tartarian show up as a commander w/ magic paths on the turn it was summoned, without use of Gift of Reason. Guessing this is related, since I think Tartarians are supposed to require GoR to get to commander status. (It also wasn't feebleminded, which they usually are.)
This is normal behaviour. You sometimes get Tartarian titans that don't require anything to turn them into magic-capable commanders.
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  #883  
Old October 24th, 2004, 06:59 PM
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Default Re: Dominions II Bug Thread

Quote:
Graeme Dice said:
Quote:
Cainehill said:
Hmm. Just had a Tartarian show up as a commander w/ magic paths on the turn it was summoned, without use of Gift of Reason. Guessing this is related, since I think Tartarians are supposed to require GoR to get to commander status. (It also wasn't feebleminded, which they usually are.)
This is normal behaviour. You sometimes get Tartarian titans that don't require anything to turn them into magic-capable commanders.
True, roughly 5% (nearly 10%, if you're really lucky) of summoned Tartarian Creatures are commanders to begin with. It is NOT a bug.

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  #884  
Old October 27th, 2004, 04:20 PM

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Default Re: Dominions II Bug Thread

Ading my stone to the edifice:
Just got a devil commander with nature 2 air 1 and with a Chinese name. I suppose it has to do with the "immortal bug".
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  #885  
Old October 27th, 2004, 04:39 PM
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Default Re: Dominions II Bug Thread

Quote:
Pocus said:
Just got a devil commander with nature 2 air 1 and with a Chinese name. I suppose it has to do with the "immortal bug".
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  #886  
Old October 28th, 2004, 10:16 AM
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Default Re: Dominions II Bug Thread

Quote:
Pocus said:
Ading my stone to the edifice:
Just got a devil commander with nature 2 air 1 and with a Chinese name. I suppose it has to do with the "immortal bug".
Oh yeah that would be one of the immortal Tien Chi heros. Does he have the "heal troops" ability? That would be sweet
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  #887  
Old October 28th, 2004, 10:01 PM
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Default Re: Dominions II Bug Thread

Possible combat bug here.

Meet Othkar the Golem:
www.soapyfrog.net/dom2/othkar.jpg

He's pretty buff. I'd expect this guy to take some serious magical artillery to bring down, wouldn't you?

Well into combat he goes, supported by an illusionist casting wrathful skies. Looks like its going well. He mixes it up at midfield with some summer lions but they arent hitting each other. But wait!

www.soapyfrog.net/dom2/othkar1.jpg

Here come some Fiends of Darkness! Well no problem, they are strength 15 with a zero damage attack, not likely to even scratch Othkar's paint.

Neverthless, 3 turns later he looked like this:

www.soapyfrog.net/dom2/othkar2.jpg

Aye Caramba! WTF! The ONLY thing engaging him are Summer Lions (which ar enot hitting at all) and now 4 or 5 Fiends (which seem to be able to hit, and do damage, no problem! In fact they repeatedly inflict afflictions).

This was the melee the moment before he died to the Fiends:

www.soapyfrog.net/dom2/othkar3.jpg

Except some stragglers these were almost the only units on the field. All the damage was done by the Fiends in melee. No damaging hostile spells were being flung.

So, anyone have any theories about how this happened?? I am stumped!
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  #888  
Old October 28th, 2004, 10:08 PM
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Default Re: Dominions II Bug Thread

the golem has very high fatigue which gives a very nice chance for armor piercing attacks. the FoD are quite potent, really, and have good stats and two attacks.
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  #889  
Old October 28th, 2004, 11:06 PM
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Default Re: Dominions II Bug Thread

Ah, how does the fatigue/ap interaction work? I thought you only ran into to trouble at 100 fatigue. Also large number of afflictions is interesting, meanig the hits that got through were quite substantial.
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  #890  
Old October 28th, 2004, 11:42 PM
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Default Re: Dominions II Bug Thread

Quote:
Soapyfrog said:
Ah, how does the fatigue/ap interaction work? I thought you only ran into to trouble at 100 fatigue. Also large number of afflictions is interesting, meanig the hits that got through were quite substantial.
Every 10 fatigue, your defense decreases by 1. Every 20 fatigue, your attack decreases by 1. To determine if an attack is armour piercing, you check 2d6oe - fatigue/15 < 2. (Manual page 15) So at 88 fatigue almost every hit will be armour piercing.
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