.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #821  
Old September 24th, 2004, 04:24 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: W�rzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Dominions II Bug Thread

Question:

Did anybody here encounter any problems with 2.14 on linux?
My game keeps crashing every time I do a right click on one of my units.

Any suggestions how to fix this?
Reply With Quote
  #822  
Old September 26th, 2004, 06:23 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Dominions II Bug Thread

Starting dom2 from a console and posting the output when it crashes might help us to figure out what is wrong.
__________________
http://www.illwinter.com
Reply With Quote
  #823  
Old September 27th, 2004, 08:47 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Dominions II Bug Thread

I used a wished master alchemist + alchemist stone to make much fire->gold trades.

we use 2.14 in our mp game and i let the stone with alchemist at end of the turn. It still triggers the known cheat message.
Reply With Quote
  #824  
Old September 27th, 2004, 09:13 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default 2 Horror Harmonica Bugs

Transcribed from a thread I created, thanks to my magical ability to overlook sticky Posts and not realize this thread exists:

Of course, one of the titular bugs could be a deliberate feature. Both these bugs were encountered in SP, running Version 2.14.

1) A golem was repeatedly teleported into battle against various indies, scripted to play the Harmonica and cast Returning before the summonned horror could killicate him. Each and every ensuing indies vs. horror battle ended, without exception, when the indies were autorouted, with each and every troop or commander dead. Throughout these battles, the black smoke effect signifying the Harmonica's mass terror kept showing up, as though the golem were still present.
It also seems that, if said Harmonica-bearing golem is scripted to simply cast Returning, and another golem, without any quipment whatsoever, is also teleported in with explicit orders to stand there and do absolutely nothing, the lingering mass terror effect is more than enough to rout most indie armies, without a horror being summoned or a single casualty being inflicted.

2) This is, as mentioned, possibly a feature, and seems to also apply to the Staff of Storms. It may well hold true of all battlefield item spells. It seems the Harmonica's Call Horror spell ignores Quickness(At least the sort conferred by the Boots thereof). A golem, equipped with the footgear in question, a Starshine Skullcap, the Harmonica, and a Staff of Storms, was scripted first to "Call Horror, Returning", then to "Hold a turn, Call Horror, Returning".
Under the first script, the golem always called the horror the first round and, if alive and capable, returned the second round. Under the second script, the golem waited a turn, then cast returning. The message "<golem> has cast Call Horror" did appear, but no horror was called.

And that's the end of that chapter.
Reply With Quote
  #825  
Old September 28th, 2004, 09:42 AM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: 2 Horror Harmonica Bugs

I saw the lone commander refusing to retrest after PD was wiped out bug. Ryleh province defence, the brave PD fought and died to the Last man and then the Ithilid commander charged in as well. This was after about 6 turns of combat. Ithilid was not berserk or anything.
Reply With Quote
  #826  
Old September 28th, 2004, 02:31 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: 2 Horror Harmonica Bugs

1) The harmonica casts wailing winds at the start of a battle. This spell doesn't end upon the disappearence of the caster it seems.
__________________
www.illwinter.com
Reply With Quote
  #827  
Old September 29th, 2004, 11:15 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: 2 Horror Harmonica Bugs

Minor inconsistency:

The description of the Queens of Air citing insubstantial body and difficulty of being harmed would suggest that they either have Mistform or Ethereal active, but neither appears to be automatic. Not that they really need the boost.


-----
Quirk:

Retreat orders are still followed during assassinations despite this being automatic death. They should be overridden; ditto for other situations in which retreat is automatic death, I'd think. Suicidal retreat should still be possible, but only when morale checks fail instead of due to explicit orders.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #828  
Old September 30th, 2004, 12:14 AM

littlemute littlemute is offline
Private
 
Join Date: May 2004
Location: Mazomyzia
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
littlemute is on a distinguished road
Default Re: 2 Horror Harmonica Bugs

The game seems to crash whenever I equip a leader with the lamp that summons the genie and give him the order to summon.
Thanks!
Reply With Quote
  #829  
Old September 30th, 2004, 12:46 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: 2 Horror Harmonica Bugs

Quote:
Taqwus said:
Minor inconsistency:

The description of the Queens of Air citing insubstantial body and difficulty of being harmed would suggest that they either have Mistform or Ethereal active, but neither appears to be automatic. Not that they really need the boost.

Eh, air queens ARE ethereal.
__________________
calltoreason.org
Reply With Quote
  #830  
Old September 30th, 2004, 10:52 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: 2 Horror Harmonica Bugs

Are they? Hm. Might be confusion on my part.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.