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  #811  
Old September 18th, 2004, 04:27 AM
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Default Re: Routing bugs

Also mentioned in wishlist, but this seems to be a bug:

Sometimes when you try to choose a commander, a province under his portrait is selected instead. I have also noticed this behaviour. Also, DomII seems to check what the mouse is doing for a short while after being alt-tabbed.
It was entioned in this thread.
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  #812  
Old September 18th, 2004, 01:12 PM
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Default Re: Routing bugs

I have seen comanders rout, then stop routing, and turn and fight... so obviously there is SOMETHING going on.
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  #813  
Old September 18th, 2004, 03:07 PM
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Default Re: Routing bugs

Quote:
Soapyfrog said:
I have seen comanders rout, then stop routing, and turn and fight... so obviously there is SOMETHING going on.
That "something" could be the fact that he has gone berserk.
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  #814  
Old September 19th, 2004, 09:42 PM
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Default Re: Routing bugs

I have encountered a wierd bug this turn in my Throne of Heavens game. We have received a message from host that "Vanheim (my nation) have an unexplainable increase of wealth this turn. This was probably coused by cheating". ?!?!?

Needless to say I didn't have any "unexplanable wealth", all my gold was accoutned for. I also didn't use any known alarm triggers such as Jinn Lamp or Amon Hotep. In fact, I am still using 2.12 patch, since the game is hosted on Mose's server and I was waiting until he will upgrade before I upgrade my client. However since in 2.14 patch the anti-cheating protection supposed to be more deep (and aslo more "trigger happy") it seem to be likely that 2.14 would trigger it as well, although I obviosly don't know if it is the case here.


Og course I will be happy to send my turn to developers, if they would like to look into it.

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  #815  
Old September 20th, 2004, 03:00 AM
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Default Re: Routing bugs

Ashen Angel attacks generated carrying the Tartarian Chains still seem to consistently generate unviewable (crash) battle replays.

Hm, not bug but perhaps minor issue: Should the Kraken (whose picture resembles an octopus more than a squid in terms of body plan?) be immune to poison? A non-immune commander with a melee-range Poison Ink cloud attack seems like an own-goal waiting to happen.
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  #816  
Old September 20th, 2004, 03:48 AM
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Default Re: Dominions II Bug Thread

battle in 2.14 server and client. opponent lost his arm but did not lose either shield or his weapon.
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  #817  
Old September 20th, 2004, 12:08 PM
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Default Re: Dominions II Bug Thread

Possible bug/abuse waiting to happen:

Armor of Virtue appears to function by casting Ritual of Return on whoever puts it on; if one takes the armor off, the ritual remains (just as with the usual enchantment). Effect should probably be separated in such a way that it's tied to the armor and doesn't persist after removal.
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  #818  
Old September 23rd, 2004, 04:01 PM

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Default Re: Dominions II Bug Thread

My pretender got his armor broken, and was later killed in combat. After calling him back, he still has the armor broken icon showing, even when he is not wearing armor at all. I believe this bug was reported in this thread (way back in March), but Johan suggested the reporter was in error.

It looks possible that the bug is merely cosmetic (although it would be helpful to verify that). I have the turn files, but they're from an MP game, and have a password on them, so I'd rather send them by email than attach here.
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  #819  
Old September 24th, 2004, 11:20 AM
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Default Re: Dominions II Bug Thread

I have noticed, and I am reminded becuase it just happened to me in an MP game, that horror marked hidden scouts are not killed by horror attacks.

You get the message of the horror attack, but if you attempt to watch the battle the game crashes with a "bad vcr header" error. Further inspection shows that the subject of the horror attack is still alive.

Note: I have only seen this bug occur with hidden, horror marked units (such as scouts with soul contracts).

The fact that the horror mark doesnt really work in this case kinda breaks soul contracts.
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  #820  
Old September 24th, 2004, 12:59 PM
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Default Re: Dominions II Bug Thread

Soapyfrog --

Hmmm, interesting. That may be affecting the Ashen Angel attacks, too; I don't think I've ever given the Tartarian Chains (which summons the occasional angry AA) to a non-stealthy commander, actually.



Not bug, but suggested AI tweak --

Perhaps the likelihood of casting Summon Lammashastas should be reduced. It can be useful (especially with the vampire nobility, as they're immortal death mages that can rapidly fly back to the front), but the AI tends to own-goal when it casts it.
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