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  #801  
Old January 3rd, 2004, 07:10 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Starfury does not run like "normal games" it runs exactly the same way SE4 does except now you HAVE to have the CD in the drive to play..yet autoplay still pops up the installer every time.
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  #802  
Old January 3rd, 2004, 08:45 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

On Windows systems, you can suppress autorun by holding down the shift key while you insert the CD.
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  #803  
Old January 3rd, 2004, 09:16 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Back to the decay things - what about solar cells for mines otherwise they might decay faster - perhaps needed a refuller ship to refuel any mines you have ? smart mines that are able to be set a small patrol route ?

Interesting ideas MM should be able to utilise new computer tech to its fullest when creating SE5
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  #804  
Old January 4th, 2004, 02:57 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Me Loonn:

1. Intel Projects:
- Change Counterintel to store all points in a single numeric "stack" with 5% decay per turn. CI2 will add to this 2 points per intel point spend on CI2-project, CI3 adds 3 points etc.
2. Minefields:
- Remove limit to the number of mines per sector and add 5% decay per turn.
Good idea. AND: make the % not 5, but a changeable number in the game setup options. Two numbers, of course.
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  #805  
Old January 8th, 2004, 12:59 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

One thing I noticed about Starfury is that while you can make the 3D models of ships and such, you still have to render them into a few bitmaps, which can be a pain if you don't have a renderer that's compatible with your modeller handy. What I'd like to see in SE5 is, if it has a 3D model, then that model is used anywhere it appears in the game, and no pesky bitmaps to generate. Or if the bitmaps are used for performance reasons, just include a simple renderer with SE5 (or even an addon for Starfury) that just lets you view a textured .x file and scale/rotate it, then save a snapshot as a bitmap. (With a bit more knowledge of DirectX, I could probably put one together myself... it's just loading a model, displaying it, transforming it, and saving the contents of a window to a bitmap!)
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  #806  
Old January 8th, 2004, 01:16 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Id like a renderer for both SEV and starfury that is simple to use. Making use of direct X to its fullest potential would also be good - lets see if they can come to the party.
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  #807  
Old January 8th, 2004, 02:53 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

eh? starfury isnt real 3d, just quasi-3d bitmaps like in DOOM? after all that hype? so theres no point in using any one uniform 3d image, if you need to convert it to a bitmap before inserting it into the game? whats the deal with the .x extensions, then?
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  #808  
Old January 8th, 2004, 05:29 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Puke:
eh? starfury isnt real 3d, just quasi-3d bitmaps like in DOOM?
Check the demo, man, it's 3-D. He's talking about all the flat-pane pics for like a background on the ship-building thing maybe? Or like a little pic so you can choose that ship from a menu, or something.
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  #809  
Old January 8th, 2004, 07:10 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

starfury is 3d objects on a 2d plane.
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  #810  
Old January 8th, 2004, 09:22 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I think its time to lock this thread, go through it and organize it. There are so many suggestions, ideas, concepts, etc in this thread that it will take weeks to weed them all out. I tried once and gave up after only 10 pages or so and nearly 200 items.

What do you say we lock the thread and someone with Broad band go through it and organize the contents into something that we can then send to Malfador.
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