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  #801  
Old June 23rd, 2009, 04:13 AM
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WraithLord WraithLord is offline
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Default Re: The Artifacts Game - [ running ]

Oh, he has not responded to my messages so I wanted to double check whether he is still in the game.
Clearly, it makes a big difference whether or not he cont. to play.
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  #802  
Old June 23rd, 2009, 04:19 AM
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WraithLord WraithLord is offline
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Default Re: The Artifacts Game - [ running ]

Oh, great hearing from you. Considering that hosting will go down soon we have lot's to cover in short time
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  #803  
Old June 23rd, 2009, 04:23 AM

Micah Micah is offline
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Default Re: The Artifacts Game - [ running ]

Oh, just for a heads up, I will be traveling from July 3rd-12th, and will likely not have the multiple hours it takes to finish a turn on this monstrosity, so I may have to ask for it to be delayed until I get back. (I'll actually try to get a turn done while I'm gone, but don't want to worry about the timer being on.)
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  #804  
Old June 23rd, 2009, 04:29 AM
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Default Re: The Artifacts Game - [ running ]

NP as far as I'm concerned.
Could you plz drop me a reminder closer to your vacation?
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  #805  
Old June 24th, 2009, 03:07 AM

namad namad is offline
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Default Re: The Artifacts Game - [ running ]

this thread is going to probably make it to a 1year anniversary without a victor.... WOW
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  #806  
Old June 25th, 2009, 08:00 AM

Calahan Calahan is offline
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Default Re: The Artifacts Game - [ running ]

Ok, there are obviously some big wars on the horizon in this game so I am now going to make an attempt to try and nail down when the second big bang is kicking off, and hopefully clear up a bit of possible confusion that seems to exist. Since it seems that at least three players in this game think the NAP's are ending on three different turn numbers.

In everything, I have assumed that all NAP's are 3-turn.
Quote:
Originally Posted by Wokeye View Post
The Nation of Ulm hereby dissolves any NAPs it has with other nations - it is now time to claim our rightful throne.
The above was posted by Wokeye on 15th June 2009. It is also the same date that I agreed to sub-in as Utgard. The game was on turn 101 at the time.

So on turn 101, Ulm gave notice to all nations of cancelling their NAP's. So.....

Game Turn 101 - This is Turn 1 of NAP Cancellation Notice
Game Turn 102 - This is Turn 2 of NAP Cancellation Notice
Game Turn 103 - This is Turn 3 of NAP Cancellation Notice. Hostile orders can now be given.
Game Turn 104 - All of Ulm's NAP's have been dissolved, and any battles occurring are legit (with regards proper NAP cancellation)

The above is the timetable I always use with regards cancelled NAP's. But it's would be good if everyone was singing from the same hymn sheet on this one, so as to avoid anyone getting an early surprise.
Quote:
Originally Posted by WraithLord View Post
Micah, since there is no point in prolonging this game any longer I hereby cancel our NAP. If you like we can wait the three additional turns, though we may as well skip that and allow hostilities to begin immediately. I'll leave the decision to you.
The above was posted by WraithLord, also on the 15th June 2009. The game was still on turn 101 at the time I believe.

Wraith / Micah, I am not sure if you have already arranged a timetable between yourselves, but if not, I think the one above for Ulm could be used here as well if you both agree with it.

Please can I ask all the affected parties to post and voice their agreement / disagreement with the above timetable suggestion. Utgard is personally happy with most interpretations of when the NAP's are actually ending, it would just be quite nice to know what the timetable actually is rather than trying to guess it

Looking forward to a fair, hard fought, and well deserved conclusion to this epic game.
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  #807  
Old June 25th, 2009, 01:08 PM

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Default Re: The Artifacts Game - [ running ]

I generally read them as going x hosts, then attack orders. Otherwise a NAP-1 wouldn't be a pact of non-aggression so much as a "pact of warning you as I attack you." Not that you see many 1 turn NAPs, but it's useful for illustration purposes.

I also have the most to gain by an extra turn here, but I'd like to be on the same page at least, even if other parties are planning on using the shorter timetable.
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  #808  
Old June 25th, 2009, 03:13 PM

Calahan Calahan is offline
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Default Re: The Artifacts Game - [ running ]

Oh well, I guess the Ulm part of my above timetable can be disregarded. Looks like they were eager to get started and jumped the gun this turn by using forged travel documents to enter into Utgard lands.

Skratti, stand by your marks!
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  #809  
Old June 25th, 2009, 03:33 PM
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Default Re: The Artifacts Game - [ running ]

My interpretation was that hostile orders could be given at turn 103. However, since Micah has a different interpretation I see no harm in waiting an extra turn.

I wonder whether or not Ulm was serious about canceling all his NAP or was just making a dramatic exaggerated statement. It doesn't make much sense to cancel all your NAPs at once - well unless you can easily squish all the other nations. Perhaps this is something that Micah could do. Ha, now that would have been interesting
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  #810  
Old June 25th, 2009, 04:03 PM

Micah Micah is offline
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Default Re: The Artifacts Game - [ running ]

Even if I could kill everyone else off at once it wouldn't make sense to try, since I'd have to deal with tons more raiding and annoyances, and Marignon has provided plenty of things to attack, I haven't been in need of any extra targets.
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