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  #71  
Old May 17th, 2003, 04:39 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: A War for the Stars

...Ahhh, yes: "Cry 'HAVOC'; and let loose the dogs of war!"
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  #72  
Old May 18th, 2003, 10:22 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: A War for the Stars

Yes war! I prophosise that the empire will subjugate this galaxy. I mean lets face it, the empire should have crushed the rebels. I will deeply be shocked if the Hutts manage to cause trouble! But this is SEIV and anything can happen, all i can say is get researching larger hulls! I want to see Star Destroyers soon!
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  #73  
Old May 18th, 2003, 03:11 PM
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Default Re: A War for the Stars

Star Destroyers will take some doing, they require Imperial Ship Construction 13 (4 levels above an SEIV Baseship). They are HUGE.

Perhaps I can find new ways to motivate the shipyard design teams, hehe.
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  #74  
Old May 18th, 2003, 03:39 PM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2404.5:

The size of the Alliance carriers was an unwelcome surprise; they are far ahead of us in ship construction technology. We must upgrade our shipyards to build larger hulls. I will make that our next priority.

Nova IV is on her way to the Klozar system. Seeker II will explore the remaining hyperconduits in the Arkonne system.

Fyrine III has been launched. She will transfer some colonists from Virgillia to Gesaril before taking the second half of the Stormtrooper Brigade aboard and heading for Aram.

Our ISB covert ops teams will attempt to sabotage one of the Yakrin frigates, but it will take time to get an operative aboard.

Our ships are still untested against the Yakrin. The next few tenths may be decisive.


Seeker I, Captain's log, SGY 2404.5:

We are just outside Aram IV, a few more days now and we will be ready to strike. The Alliance and Yakrin ships seem to have avoided each other. I can only attribute this to skillful maneuvers by the captain of the Alliance carrier.

Perhaps when this war is over we can meet up with the Alliance ships and visit one of those carriers, our technical people are curious to see what their fighter bays look like.


[ May 18, 2003, 14:41: Message edited by: Erax ]
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  #75  
Old May 20th, 2003, 06:17 PM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2404.6:

Our starhip designers have been working around the clock to make larger hulls a reality. Virgillia was meant to be a major Imperial shipyard and therefore we have a full set of standard Imperial starship plans on file, but there are thousands of technical issues which must be resolved before any one of those plans becomes an actual ship.

Our progress so far is small but significant; we can now build Lancer Frigate hulls. The original Lancer was designed as a purely anti-starfighter ship, but we need something more flexible. Our designers used the larger hull size to create the next step after the Black Sword, a carrier with two fighter bays and enough space for thirty-two TIE fighters. The new design has been called the Black Saber; the Gesaril V shipyard will begin work on one next tenth.

Comet VI has been launched. She will colonize Gesaril VIII, a planet with rich mineral resources.

Captain Veren is leading his fleet towards the Yakrin colony. Our plans will soon be put to the test.


Seeker I, Captain's log, SGY 2404.6:

We arrived at Aram IV a day too late. The Alliance carrier was here ahead of us and left nothing but a string of glowing craters where the Yakrin settlements used to be. Aram IV is now a dead planet.

Fleet Command has ordered us to remove all Yakrin defenses in the system. We dispatched two flights of TIE fighters to deal with the defense satellites at the Gandle Ott wormhole while the Fleet heads for Aram I. We lack the troops to invade the Yakrin homeworld, but we will attempt to eliminate their planetary defenses and then blockade them. There is also a lone Yakrin frigate between us and Aram I. We will attempt to intercept it.


Seeker I, Captain's log, SGY 2404.6 (later):

The Yakrin vessel turned out to be an unarmed satellite layer. They tried to evade, but our fighters were faster. Eight TIE fighters arrived at the enemy ship almost simultaneously and disabled some of its engines, but the Yakrin refused to surrender. They kept trying to escape until the ship was an unrecognizable hulk with two TIE squadrons flying around and firing at it. It was finally destroyed after the Seeker opened fire with her lasers. Not a glorious first battle, but at least a successful one.

Our fighters located the Yakrin satellites and destroyed them easily. It turns out that those satellites were armed with large anti-ship missiles and no anti-fighter weaponry. The fighters are now headed back towards the Fleet.

We will take up station outside Aram I to retrieve our fighters and allow Fyrine II to join us. Then we attack the enemy mainworld.


[ May 20, 2003, 20:18: Message edited by: Erax ]
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  #76  
Old May 20th, 2003, 06:46 PM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2404.6 (still later):

Aram IV is gone, destroyed by the stupidity of our allies. All those facilities, equipment and population which could be now at the service of the Empire no longer exist. All that we could have learned about the enemy, their tactics, their science, their history, all of that is gone. The Alliance struck out in blind anger and destroyed a planet that could have been captured and used to shorten the war and to benefit us both. And I fear they will not stop with Aram IV; they may try to depopulate the Yakrin homeworld. We must cordon off Aram I before the Alliance reaches it. We lack the troops to invade, but the Yakrin may choose to allow us to occupy their planet rather than let it be destroyed by the Alliance. They are aliens and their response is unpredictable, but I hope their leaders share my dislike for wasteful warfare.

Our scans indicate extensive industrialization on Aram I; if we can capture those facilities intact, we will become the prime interstellar power in this region.

It has been said that I am a builder, not a warrior. That may be true, but I intend to be the kind of builder that wins wars.


[ May 20, 2003, 20:15: Message edited by: Erax ]
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  #77  
Old May 20th, 2003, 09:22 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: A War for the Stars

Interesting turn of events! I'm just downloading the sci-fi mod so i understand more about this. Sounds great though! Keep up the preassure and remember!

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.
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  #78  
Old May 21st, 2003, 12:58 AM
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Default Re: A War for the Stars

Lord Vader, this battle station is now the ultimate power in the Universe.

The crossover mod does have Force-related tech, but it isn't truly implemented yet. The Force will be a plot element in this story more than a game element.

My Version of the crossover mod has been tweaked, there are a few new troops and vessels and some important standard SE IV tech areas like Base Construction and Mines have been 'opened up' for research by the Empire.
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  #79  
Old May 22nd, 2003, 03:30 AM
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Default Re: A War for the Stars

Just a quick post to celebrate my new rank. Today's chapter may go up today, or not (it's getting kind of late).
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  #80  
Old May 22nd, 2003, 03:37 AM
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One more post to get the new avatar image. It's definitely late now, I'll post the next chapter tomorrow.

[ May 22, 2003, 02:39: Message edited by: Erax ]
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