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September 25th, 2012, 09:38 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Thanks for fighting it out to the end, shard. Normally I would have been more cautious with that last fort but I obviously got distracted by new developments last turn and figured it was worth the risk to bring our war to a close.
I will remember two things in particular about this war:
Forts. Everywhere. Unending sieges. Caelum is good at sieges, but given limited resources it still took me a couple of turns on average to breach the walls of those high defense forts and then another to storm, all of which added up.
Bakemono Sorcerers. Every single scouting report seemed to be "there's about 20 units in the province, mainly bakemono sorcerers." WTF, those guys are 300 gold/each. How is he affording that on top of all those fort costs? Of course I know the answer: ultrascales. Still, it was really an insane number of mages.
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September 26th, 2012, 06:01 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
GG;
Im still in the middle of travelling and my poor netbook couldnt handle the graphics of that final battle - mind giving me a pm on what happened there i.e how much of a defense I actually managed to put up?
Ultrascales worked up to a point but I was hoping to find some good indy mages, especially air/astral but that just didn't happen. In the end I gambled on conquest to get my magical diversity and lost out
In hindsight a light bless for all those sorcerers might have been viable - if i could find a way to efficiently bless.
Will have more to say once its all done and dusted!
Good luck on the rest of the game!
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September 26th, 2012, 05:29 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Quote:
Originally Posted by shard
Im still in the middle of travelling and my poor netbook couldnt handle the graphics of that final battle - mind giving me a pm on what happened there i.e how much of a defense I actually managed to put up?
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Sure, I'll PM you now.
Quote:
Originally Posted by shard
Ultrascales worked up to a point but I was hoping to find some good indy mages, especially air/astral but that just didn't happen. In the end I gambled on conquest to get my magical diversity and lost out
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I did notice that lack and was quite surprised when a while back you had some air spells scripted in one of our battles - I always forget about Shin's national summons with A magic.
I've always found that Murphy's law applies to magic diversity. Almost without exception when I take a rainbow pretender I end up finding (with my national mages, not my site searching pretender) great indie mages that, in combination with my national mages, could do almost everything I had in mind for the rainbow. When I take a bless or ultrascales pretender I don't find any top notch indies.
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October 10th, 2012, 03:04 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I've been meaning to say that I'm really glad I finally moved on from CBM 1.6 with this low magic series of games. The EDM summons and the "monster" summons make the whole thing much more fun. And I really like monstrums as magic diversity but with limited slots.
Midgame fun all the way through. I'll be interested for everyone's feedback afterwards but I think the balance is pretty good.
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November 27th, 2012, 02:15 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
And so Ulm finally falls. Nice job, Samhain. You held out for a long time.
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December 6th, 2012, 12:26 PM
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Corporal
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Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I was back from work very late today and just too tired for playing game... Valerius, could you please postpone the hosting by 24hr for this turn? Thanks!
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December 6th, 2012, 05:33 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Sure, hosting has been postponed 24 hours.
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December 10th, 2012, 05:58 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
KeithZ needs another 24 hours so I've postponed hosting. He also requested switching to 96 hour hosting, which seems reasonable given the number of provinces he has to manage (and for all intents we're already on 96 hour hosting since I've typically been postponing 24 hours each turn anyway).
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December 18th, 2012, 10:04 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Well it looks like Valerius has stopped playing
So I'm just going to declare KeithZ the winner
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December 18th, 2012, 10:50 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Apologies for the stale. I haven't stopped playing and will not stale this turn. Pythium is kicking my a** but that's another matter entirely.
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