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  #71  
Old October 4th, 2011, 07:32 PM

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Default Re: Conceptual Balance Mod v1.92

What about making undead afflictions curable by labs?
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  #72  
Old October 4th, 2011, 07:42 PM

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Default Re: Conceptual Balance Mod v1.92

None of that kind of stuff is moddable.
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  #73  
Old October 5th, 2011, 12:08 AM

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...Seriously? Wow...

What about making undead immune to afflictions then? Its kind of game breaking when you have undead commanders or your pretender rack up afflictions with no way to get rid of them.

Also i noticed that my mage was burning through air gems at a ridiculous rate, even though the only wind spell he casts that needs gem is wind guide...any idea whats going on? Did the gem requirement for wind guide get increased, but the help text was left unaltered?

Edit : After one battle, my mage lost 3 air gems...he was set to cast wind guide, flaming arrows, eagle eye and 2 thunderstrikes.

Last edited by Question; October 5th, 2011 at 12:34 AM..
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  #74  
Old October 5th, 2011, 12:33 AM
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Default Re: Conceptual Balance Mod v1.92

I'm getting an error in the CBM 1.92. myloadmallocLcan't open ./mods/./Worthy_Heroes/Valkyrieheroine.tga

Any idea how to fix this?
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  #75  
Old October 5th, 2011, 12:47 AM

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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
...Seriously? Wow...

What about making undead immune to afflictions then? Its kind of game breaking when you have undead commanders or your pretender rack up afflictions with no way to get rid of them.

Also i noticed that my mage was burning through air gems at a ridiculous rate, even though the only wind spell he casts that needs gem is wind guide...any idea whats going on? Did the gem requirement for wind guide get increased, but the help text was left unaltered?

Edit : After one battle, my mage lost 3 air gems...he was set to cast wind guide, flaming arrows, eagle eye and 2 thunderstrikes.
Making undead immune to afflictions is definitely not moddable. Undead units are amazing. It being difficult to cure afflictions is one of the drawbacks.

Casters in general use gems to reduce fatigue if you give them some, even on gemless spells. Usually players put gems they want to save for future battles on non casters, typically stealthed scouts who run alongside armies as gem mules.
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  #76  
Old October 5th, 2011, 12:53 AM

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Default Re: Conceptual Balance Mod v1.92

So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i suppose theres no way to actually stop your mages from eating gems en-masse?
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  #77  
Old October 5th, 2011, 12:53 AM
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by thorfrog View Post
I'm getting an error in the CBM 1.92. myloadmallocLcan't open ./mods/./Worthy_Heroes/Valkyrieheroine.tga

Any idea how to fix this?
My games seems to hang on this.
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  #78  
Old October 5th, 2011, 01:41 AM
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i suppose theres no way to actually stop your mages from eating gems en-masse?
The Chalice (artifact) and Gift of Health (global, in dominion effect) are the only ways to heal undead afflictions.

Well, you could also get him killed and then Call God him back, but that has all the usual drawbacks, and gives each affliction one chance to heal.
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  #79  
Old October 5th, 2011, 08:46 AM

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Default Re: Conceptual Balance Mod v1.92

Kind of means im forced to go nature for gift of health though.

Im looking at the forging reference PDF, its pretty detailed, but my question is...which of those items give path bonuses?
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  #80  
Old October 5th, 2011, 08:50 AM

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Default Re: Conceptual Balance Mod v1.92

thorfrog - try redownloading CBM1.92, it briefly had an error where it pointed to sprites it didn't have, which I then sneakily fixed. If you still get the problem, try making a copy of the CBM_Sprites folder called Worthy_Heroes.

Nothing affliction-related is moddable.

Quote:
my question is...which of those items give path bonuses?
The ones which are in bold italic font.
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