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  #71  
Old November 11th, 2010, 06:06 AM

Finalgenesis Finalgenesis is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

All life springs from water!

Stealing our tree will be considered an act of war.

Our F/E/W combination forge welcomes patronage in exchange for A,S,N,D
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  #72  
Old November 11th, 2010, 06:28 AM

Kobal2 Kobal2 is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Wait, you want *moar* N gems ?!
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  #73  
Old November 11th, 2010, 07:40 AM

Finalgenesis Finalgenesis is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Our inhabitants have the inexplicable habit of crushing pearls and "green smoke" into powder and snorting (or it's watery equivalent) them, the lack of which makes them extremely cranky.

I fear for my status as their god should I not keep them supplied with... refreshments.
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  #74  
Old November 12th, 2010, 02:15 PM

Tryfan Tryfan is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Looks like Gandalf's server may have bit it.. not sure if my last turn got through or not. I think it did though.
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  #75  
Old November 12th, 2010, 04:33 PM

Kobal2 Kobal2 is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

The server seems back online, got my turn without a hitch. Hinnom's set to AI (predictably, it's not like he's got much to go on anyway)
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  #76  
Old November 12th, 2010, 04:52 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Actually the server was fine (running hundreds of games) but the SiliconWolves game stopped because Hinnom went AI without Tryfans pre-approval. When Tryfan said he could go ai without sub, it came back up
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  #77  
Old November 12th, 2010, 04:56 PM

Tryfan Tryfan is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Yeah the server was always fine. The game itself crashed because "set to AI" is actually disabled serverside.

Hinnom will most likely be gone this turn. That or I suck. Possibly that AND I suck.

You can be the big bad wolf, or you can be the snake biting people in the butt through NAPs, but if you're a big bad wolf biting people with NAPs, you can't expect any other outcome really.
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  #78  
Old November 12th, 2010, 05:44 PM

rotarr rotarr is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Exactly, Hinnom was too big to try and pull off what he wanted to do. A bit better diplomacy and who knows how things could've turned out?
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  #79  
Old November 12th, 2010, 09:59 PM

CthulhuDreams CthulhuDreams is offline
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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Lesson learnt GG
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  #80  
Old November 18th, 2010, 09:06 PM

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Default Re: Silicon Wolves, GAME ON! (again) See OP for additional details

Whelp, almighty Sinann is fairly comprehensively screwed at this point.

In hindsight, letting Atlantis gain a beach head in the early game was a big mistake, which let him complement his already powerful units with even better magical beasts. His thugs are numerous and well equipped. I'm not sure what to do at this point, nor what the other nations could do either. I'll of course make taking my forts a costly proposition and make as much of a nuisance of Myself as divinely possible, but without real means to either damage his home or threaten his raiding parties, my end is but a question of time.

The Deep Ones have risen alright. They'll swallow you all.
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