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June 14th, 2010, 01:55 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Preponderance 2 [epic team game returns!]
Where did you put yourself, DrPraetorious?
"Just plain mysterious" probably ?
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June 14th, 2010, 10:41 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Preponderance 2 [epic team game returns!]
I agree with you Dr. P on the ones you listed as obviously good, but I think you missed a couple synergies on the other teams.
I'm a bit surprised MA Ulm didn't get picked at all for a team game. I didn’t pick it because I thought it’d be in high contention…
Patala/LA Mari - I'm not so sure blood slaves are being pushed to the monkey summons here. Patala makes an awesome forge ***** and fallen angels are just as cost efficient as any of the monkey summons – particularly with a nice bless. Could be Patala focuses on const while mari focusses on blood initially, then it may make sense for Patala to pick up the conj summons. Monkey blood summons will come out eventually, but I think fallen angels are the faster payout here which is something to consider with a seemingly weak early game.
Bandar/LA Ulm - This one does seem more likely to focus on the monkey blood summons, but theres also some interesting rushes that could be leveraged with these game settings with the monkey astral summons and Ulm's forge bonus. I don't think I agree this one is weak early, LA Ulm with high resources and hard research should be pretty intimidating early on if played right.
Lanka/EA Agartha - Hmmm, not sure but I'm guessing maybe a darkness theme? Utterdark could be a plan as they can get a good D income without really needing to spend it on anything.
MA Man/EA Mictlan - Hmmmm, maybe Mictlan is geared for mid/late game power while Man carries the early game. With no need to take crappy scales for an insane bless Mictlan can get a blood economy up real fast jumping up to their mid level summons while Man takes care of the expansion. Saving up bloodslave and b-lining for Tlahuelpuchi would allow arguably the fastest blood econ in the game, churning out civateteo thugs and enormous amounts of Onaqui freespawn without really needing a strong bless.
Saur/Mach - pretty strong early game, I'd see Sauro taking a bless the optimized thugging with Mach on the forge early on. Warrior sorceresses pouring out of a bunch of castles without worrying too much about research initially. This transitions into strong blood/death summons with Mach covering heavy evo.
EA Arco/EA C'tis – Arco takes magic-3/sloth-3 and rainbow, tossing in skull mentors to get a really retarded initial research while c’tis takes care of the early heavy lifting. Not sure where that research is headed but there’s probably a plan for something nasty, maybe a global they’ve planned around.
MA Arco/Kalasia - Arco takes a forge lord and great scales, picks up early constr. Kalasia takes a moderate bless and a rainbow to look for gems. Midgame Arco picks up support rituals with the forge lord popping out the big boosters and that fat gem income turns into a steady flow of astral summons supported by communions and alteration.
MA TC/MA Mari – TC has awesome research and site searching with no need for a pretender support. Mari takes a strong bless leveraging knights of the chalice early and climbing straight up to angelic summons which TC supplies gems and gear for.
MA Aby/MA Jotun – Strong early, mid and late games. They probably are hoping to leverage whichever temperature extreme is most damaging to their opponents with Aby clobbering the anti/thug stuff using heavy infantry/evo while Jotun does what it does.
MA Pyth/Shin – Probably the most obviously strong pairing, tons of options and no real weaknesses.
Yomi/LA Aby – Obvious strengths, but Yomi may have an uphill fight on this one. Lots of good archer nations matched with good anti-thug options. Also, overall team seems likely to have a rough time with banish spam/demon counters.
Utgard/Bogarus – Terrifying late game, but a real danger of not living that long. If they’re given enough breathing room this would probably be the strongest pairing but I imagine they’ll have a hard time keeping out of early fighting and depending on who they come up against that may be pretty difficult.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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June 16th, 2010, 12:04 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I was trying to finish the prepo placements tonight when I found that two teams still have not submitted their locations.... I mean, c'mon guys the setup has been dragging on for ages how could you not have this stuff ready? Anyway, these are the teams that need to submit locations:
Apsophos + earcaraxe
Baalz + militarist
If I dont hear via PM from you by tomorrow night, I will give your teams random positions. So don't be late!
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June 16th, 2010, 03:45 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Preponderance 2 [epic team game returns!]
Dock them all 10k population at their starting capitals for being slackers.
That'll teach them you mean business
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June 16th, 2010, 05:38 AM
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Corporal
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Join Date: Jul 2008
Location: Bordeaux, France
Posts: 92
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Preponderance 2 [epic team game returns!]
Me, a slacker?
Yeah, right, I had little access to MPs so we're still discussing placement.
Also, I'll be at Hellfest Open Air starting tomorrow until monday. earcaraxe has some experience playing my nation so he can do the first turns for me. I sent him my pretender setup by MP.
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June 17th, 2010, 03:22 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
Ok, game is up for pretender upload:
http://www.llamaserver.net/gameinfo....reponderance_2
Due to a couple of players being away, you will have the weekend to get your pretenders in. The game will commence on: Monday, 21st June.
Last edited by Ironhawk; June 17th, 2010 at 03:43 PM..
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June 17th, 2010, 05:29 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: Preponderance 2 [epic team game returns!]
perhaps i missed this, but do we have to name the pretenders the same as the nation?
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June 17th, 2010, 06:33 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Random is preferable. Random made by dominions, not by you
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June 18th, 2010, 10:08 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
Can we mail in pretenders now or should we wait for llamaserver to calm down?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 18th, 2010, 10:57 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Game disappeared from llamaserver, so mail them when it appears again. I don't think it will accept them now.
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