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  #71  
Old November 28th, 2009, 07:35 AM

Kref Kref is offline
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

Well, I've seen the reesults of that ridiculous rolling back. My decision is simple: i am leaving a right for myself to go to AI or redirect a rulership of my nation to anyone on your choice if that would happen once more. I've made and sent turns 33 and 34, it took some time and it's not intresting for me two play similar turns two times, especially when opponent knows what your are going to do, especially if opponent is stronger and so having more options in distributing forces.
In this particular situation the balance of forces was absolutly not so to give ulm the luxurity to remake unsuccsessful turn.
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  #72  
Old November 28th, 2009, 11:44 AM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

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Originally Posted by Kref View Post
Well, I've seen the reesults of that ridiculous rolling back. My decision is simple: i am leaving a right for myself to go to AI or redirect a rulership of my nation to anyone on your choice if that would happen once more. I've made and sent turns 33 and 34, it took some time and it's not intresting for me two play similar turns two times, especially when opponent knows what your are going to do, especially if opponent is stronger and so having more options in distributing forces.
In this particular situation the balance of forces was absolutly not so to give ulm the luxurity to remake unsuccsessful turn.
K,
I understand your frustration. In reality the rollback both helped and hurt Ulm. I did manage to keep the castle but lost two VERY good random events. You are playing very well and hold an enemy Cap to Ulm's none. I urge you to fight on. Regain momentum with an SC that Ulm will sing songs about (like the White Bull that could not be broken).
-ssj
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  #73  
Old November 28th, 2009, 02:43 PM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

Well I used the same 2h file for re-submitting and actually had not even loaded the 2h file of the stale turn to see what happened. I would have assumed that everybody did the same actions or re-submit the same file but of course I can't enforce that.

I know I am the host but I am just trying to run a fair and fun game and also allow for needs of all players in real time. That's why I offered the rollback. I didn't want to cause any frustration. So I am sorry Kref.

I hope you continue this game which has been fun to me even though I'm not in good position.

As for future rollbacks, it would be nice not to have them of course. So let's say no future rollbacks unless every player explicitly agrees to them here. If you need more time for a turn, let everyone know here and I'll be glad to postpone the turn. Thanks.
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  #74  
Old November 28th, 2009, 04:20 PM

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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

I suggest to leave more time for sending turn in future. It's unlikely the player doesn't want to make his turn, so probably something happend, for example there was lost connection to internet. I think it's possible to give for example 3 days to make a turn if suddenly player didn't sent his turn in time. As long as such things happen rarely, I think it's a better solution to wait for a while.
I am staying in the game.
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  #75  
Old November 28th, 2009, 04:45 PM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

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Originally Posted by Kref View Post
I suggest to leave more time for sending turn in future. It's unlikely the player doesn't want to make his turn, so probably something happend, for example there was lost connection to internet. I think it's possible to give for example 3 days to make a turn if suddenly player didn't sent his turn in time. As long as such things happen rarely, I think it's a better solution to wait for a while.
I am staying in the game.
I agree. May be wise to even turn off quick-host. This crew is very good about getting turns in.

-ssj
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  #76  
Old November 28th, 2009, 10:56 PM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

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Quote:
Originally Posted by Kref View Post
I suggest to leave more time for sending turn in future. It's unlikely the player doesn't want to make his turn, so probably something happend, for example there was lost connection to internet. I think it's possible to give for example 3 days to make a turn if suddenly player didn't sent his turn in time. As long as such things happen rarely, I think it's a better solution to wait for a while.
I am staying in the game.
I agree. May be wise to even turn off quick-host. This crew is very good about getting turns in.

-ssj
Meant to say quickhost on with unlimited time limit.... which I think Kref was alluding to.
-ssj
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  #77  
Old December 1st, 2009, 07:50 PM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

Sorry for causing a delay, and thank you Tarrax for postponing.

I would like the timer set a bit longer like 48h now, what do others think?
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  #78  
Old December 1st, 2009, 09:02 PM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

48 would be fine with me.
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  #79  
Old December 2nd, 2009, 11:24 AM
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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

48h is also fine with me but I'll wait to hear from everybody until I make the change. Meanwhile I'll keep postponing the turn 6-8 hours if it seems like someone is going to stale.
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  #80  
Old December 2nd, 2009, 05:57 PM

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Default Re: Tarrax - Newbie Game (running) - EA 4-8 players on tiny/small random map

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48h is also fine with me but I'll wait to hear from everybody until I make the change. Meanwhile I'll keep postponing the turn 6-8 hours if it seems like someone is going to stale.
I'm ok with 48h too.
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